Files
dae16-VerhulstBram-GameProject/Game/GridSystem/WorldGridManager.h
2024-05-09 00:46:05 +02:00

65 lines
1.4 KiB
C++

#pragma once
#include <array>
#include <map>
#include <vector>
#include "structs.h"
class GroundTileType;
static const int WORLD_WIDTH = 34;
static const int WORLD_HEIGHT = 34;
static const int TILE_WIDTH = 50;
static const int TILE_HEIGHT = 50;
class WorldTile;
enum TileDirection {
TopLeft,
TopMiddle,
TopRight,
MiddleLeft,
//me
MiddleRight,
BottomLeft,
BottomMiddle,
BottomRight
};
struct surroundingTiles {
std::vector<WorldTile *> m_tiles { 8, nullptr };
void SetTile(TileDirection direction, WorldTile* tile) {
m_tiles[static_cast<int>(direction)] = tile;
}
WorldTile * GetTile(TileDirection direction) {
return m_tiles[static_cast<int>(direction)];
}
};
class WorldGridManager {
public:
WorldGridManager();
~WorldGridManager();
surroundingTiles GetSurroundingTiles(const WorldTile* world_tile);
static Vector2f GetIndexFromPosition(Vector2f position);
WorldGridManager(const WorldGridManager& other) = delete;
WorldGridManager(WorldGridManager&& other) = default;
WorldGridManager& operator=(const WorldGridManager& other) = delete;
WorldGridManager& operator=(WorldGridManager&& other) = delete;
WorldTile * GetTileAtIndex(const int x, const int y) const;
WorldTile * GetTileAtWorldPos(const Vector2f& pos) const;
void SetTileAtIndex(const int x, const int y, WorldTile* tile);
private:
std::array<std::array<WorldTile *, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles;
};