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https://github.com/HowestDAE/dae16-VerhulstBram.git
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57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#pragma once
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#include "Building.h"
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#include "Collision.h"
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#include "Levels/Level.h"
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#include "Player.h"
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#include "GridSystem/WorldGridManager.h"
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#include "Gui/Screens/ScreenManager.h"
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#include "Camera.h"
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class WorldLevel : public Level
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{
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public:
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WorldLevel(Camera* camera, Rectf viewport);
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virtual ~WorldLevel() override;
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WorldLevel(const WorldLevel& other) = default;
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WorldLevel(WorldLevel&& other) = default;
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void Update(float elapsedSec) override;
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void Draw() const override;
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void MouseMove(const Vector2f& mousePos) override;
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void ProcessImGui() override;
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WorldGridManager& GetGridManager() {
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return m_gridManager;
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}
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std::vector<Collision::CollisionRect> m_Rects;
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private:
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double m_fps{ 0.0f };
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WorldGridManager m_gridManager {};
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Player m_player;
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Vector2f m_mousePos {};
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Rectf m_viewport;
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ScreenManager* m_screenManager;
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WorldTile* m_pSelectedTile { nullptr };
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Building* m_refeulBuilding;
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Building* m_mineralBuilding;
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Building* m_junkBuilding;
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Building* m_repairBuilding;
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// ImGui Vars
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bool m_ShowTextureManagerWindow { false };
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bool m_ShowCameraWindow { false };
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bool m_ShowPlayerInfo { true };
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bool m_FollowPlayer { false };
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};
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