Files
dae16-VerhulstBram-GameProject/Game/TextureManager.h
Bram Verhulst 0f9bb76973 Reformat + Basic animation system
General fixes
2024-04-01 10:27:37 +02:00

21 lines
332 B
C++

#pragma once
#include <map>
#include "Texture.h"
class TextureManager
{
public:
static TextureManager * GetInstance();
Texture * GetTexture(const std::string& name);
private:
TextureManager() = default;
~TextureManager();
static TextureManager* m_pInstance;
private:
std::map<std::string, Texture *> m_Textures {};
};