Files
dae16-VerhulstBram-GameProject/Game/WorldLevel.h

18 lines
253 B
C++

#pragma once
#include "Level.h"
#include "WorldTile.h"
class WorldLevel : public Level {
public:
WorldLevel();
~WorldLevel();
void Update(float elapsedSec) override;
void Draw() const override;
private:
WorldTile m_WorldTiles[10][10];
};