Files
dae16-VerhulstBram-GameProject/Game/WorldTile.h

26 lines
393 B
C++

#pragma once
enum class GroundTileTypes
{
Air,
Dirt,
};
class WorldTile {
public:
WorldTile();
WorldTile(const Point2f& position, GroundTileTypes groundTileType);
void Draw() const;
Point2f GetPosition() const { return m_Position; }
void SetPosition(const Point2f& position) { m_Position = position; }
private:
Point2f m_Position;
GroundTileTypes m_GroundTileType;
};