mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-18 21:09:19 +01:00
Reformat + Basic animation system
General fixes
This commit is contained in:
1
.idea/.idea.Motherload/.idea/.name
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1
.idea/.idea.Motherload/.idea/.name
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Motherload
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8
.idea/.idea.Motherload/.idea/indexLayout.xml
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.idea/.idea.Motherload/.idea/indexLayout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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6
.idea/.idea.Motherload/.idea/projectSettingsUpdater.xml
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6
.idea/.idea.Motherload/.idea/projectSettingsUpdater.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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<option name="vcsConfiguration" value="2" />
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</component>
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</project>
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63
.idea/.idea.Motherload/.idea/workspace.xml
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63
.idea/.idea.Motherload/.idea/workspace.xml
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@@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="AnalysisUIOptions">
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<option name="SCOPE_TYPE" value="4" />
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</component>
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<component name="AutoGeneratedRunConfigurationManager">
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<projectFile>Game/Game.vcxproj</projectFile>
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</component>
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@@ -9,16 +12,33 @@
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<component name="ChangeListManager">
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
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<change afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/.name" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/utils.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/utils.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/indexLayout.xml" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/projectSettingsUpdater.xml" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Player/PlayerWalk.aseprite" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/Animations/Animation.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/Animations/Animation.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/copilot/chatSessions/blobs/version" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/PlayerWalk.aseprite" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Camera.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Camera.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Camera.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Camera.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Level.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Level.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Level.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Level.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/TextureManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/TextureManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldGridManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/TextureManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/TextureManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldGridManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Prog2Engine.sln" beforeDir="false" afterPath="$PROJECT_DIR$/Motherload.sln" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldLevel.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/pch.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/pch.cpp" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -62,6 +82,10 @@
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<component name="MarkdownSettingsMigration">
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<option name="stateVersion" value="1" />
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</component>
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<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
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<component name="ProblemsViewState">
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<option name="selectedTabId" value="CurrentFile" />
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</component>
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<component name="ProjectColorInfo">{
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"customColor": "",
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"associatedIndex": 1
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@@ -76,11 +100,13 @@
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"C++ Project.Game.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "CppClangTidyOptionsId",
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"vue.rearranger.settings.migration": "true"
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},
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"keyToStringList": {
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@@ -156,14 +182,39 @@
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<workItem from="1711706270506" duration="2205000" />
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<workItem from="1711718669225" duration="530000" />
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<workItem from="1711819496854" duration="481000" />
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<workItem from="1711959076645" duration="941000" />
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</task>
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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<created>1711648418492</created>
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<option name="number" value="00001" />
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<option name="presentableId" value="LOCAL-00001" />
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<option name="project" value="LOCAL" />
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<updated>1711648418492</updated>
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<option name="localTasksCounter" value="2" />
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<servers />
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="3" />
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<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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<MESSAGE value="Rework Tile detection system" />
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<option name="LAST_COMMIT_MESSAGE" value="Rework Tile detection system" />
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</component>
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<component name="XSLT-Support.FileAssociations.UIState">
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<expand />
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<select />
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</component>
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</project>
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