Reformat + Basic animation system

General fixes
This commit is contained in:
Bram Verhulst
2024-04-01 10:27:37 +02:00
parent 3b9c96ea8d
commit 0f9bb76973
28 changed files with 918 additions and 546 deletions

View File

@@ -5,28 +5,42 @@ class Player;
class Camera
{
public:
Camera( );
Camera( const Point2f& position, float scale = 1);
Camera();
Camera(const Point2f& position, float scale = 1);
~Camera() = default;
void SetPosition( const Point2f& position ) { m_Position = position; }
void SetScale( const float scale ) { m_Scale = scale; }
Camera(const Camera& other) = default;
Camera& operator=(const Camera& other) = default;
const Point2f& GetPosition( ) const { return m_Position; }
float GetScale( ) const { return m_Scale; }
void SetPosition(const Point2f& position) {
m_Position = position;
}
void SetScale(const float scale) {
m_Scale = scale;
}
const Point2f& GetPosition() const {
return m_Position;
}
float GetScale() const {
return m_Scale;
}
void BeginRendering() const;
void EndRendering() const;
void SetTrackingPlayer(Player* player) { m_FollowingPlayer = player; }
void SetTrackingPlayer(Player* player) {
m_FollowingPlayer = player;
}
Point2f TransformMouse (const Point2f& mousePos) const;
Point2f TransformWorld (const Point2f& worldPos) const;
Rectf Viewport = Rectf{ 0, 0, 846.f, 500.f };
Point2f TransformMouse(const Point2f& mousePos) const;
Point2f TransformWorld(const Point2f& worldPos) const;
Rectf Viewport = Rectf { 0, 0, 846.f, 500.f };
//TODO: Remove this and make it some static
private:
Point2f m_Position;
float m_Scale;
Player* m_FollowingPlayer{ nullptr };
Player* m_FollowingPlayer { nullptr };
//TODO: Ask if the rule applies to the fact that the player is not managed by the camera
};