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Reformat + Basic animation system
General fixes
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27
Game/GridSystem/WorldTile.cpp
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27
Game/GridSystem/WorldTile.cpp
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#include "WorldTile.h"
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#include "colors.h"
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#include "../TextureManager.h"
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#include "utils.h"
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WorldTile::WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
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// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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// m_pTexture = new Texture(dirtPath);
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m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
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}
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WorldTile::~WorldTile() {
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delete m_pTexture;
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}
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void WorldTile::Draw() const {
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if (*m_GroundTileType != Tiles::AIR) {
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m_pTexture->Draw(m_Position);
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if (m_Hightlight) {
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utils::SetColor(Colors::GREEN);
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utils::FillRect(m_Position, 50, 50);
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}
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}
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}
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Collision::TileCollisionRect WorldTile::GetCollisionRect() {
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return Collision::TileCollisionRect { m_Position, GetSize(), ( this ) };
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}
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