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Reformat + Basic animation system
General fixes
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@@ -6,8 +6,11 @@ class Level
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public:
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Level();
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Level(Camera* camera);
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virtual ~Level();
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virtual ~Level();
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Level(const Level& other) = default;
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Level(Level&& other) = default;
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virtual void Update(float elapsedSec) = 0;
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virtual void Draw() const = 0;
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virtual void MouseMove(const Point2f& mousePos) = 0;
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