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Reformat + Basic animation system
General fixes
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@@ -1,18 +1,21 @@
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#include "pch.h"
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#include "TextureManager.h"
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TextureManager* TextureManager::m_pInstance = NULL;
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TextureManager* TextureManager::m_pInstance = nullptr;
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TextureManager* TextureManager::GetInstance() {
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TextureManager * TextureManager::GetInstance() {
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if (m_pInstance == nullptr) {
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m_pInstance = new TextureManager();
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}
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return m_pInstance;
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}
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Texture* TextureManager::GetTexture(const std::string& name) {
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Texture * TextureManager::GetTexture(const std::string& name) {
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if (m_Textures.find(name) != m_Textures.end()) {
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return m_Textures[name];
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}
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Texture* pTexture = new Texture(name);
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m_Textures[name] = pTexture;
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return pTexture;
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}
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}
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TextureManager::~TextureManager() {
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//TODO: Loop over the m_Textures to delete them
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}
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