Reformat + Basic animation system

General fixes
This commit is contained in:
Bram Verhulst
2024-04-01 10:27:37 +02:00
parent 3b9c96ea8d
commit 0f9bb76973
28 changed files with 918 additions and 546 deletions

1
.idea/.idea.Motherload/.idea/.name generated Normal file
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@@ -0,0 +1 @@
Motherload

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@@ -0,0 +1,8 @@
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<change beforePath="$PROJECT_DIR$/Prog2Engine.sln" beforeDir="false" afterPath="$PROJECT_DIR$/Motherload.sln" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Game/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
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@@ -62,6 +82,10 @@
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@@ -0,0 +1,25 @@
#include "Animation.h"
Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames) {
}
Animation::~Animation() {
}
void Animation::Update(float elapsedSec) {
if (m_isPlaying) {
m_FrameTimer -= elapsedSec;
if (m_FrameTimer <= 0.0f) {
m_FrameTimer = 0.1f;
++m_CurrentFrame;
if (m_CurrentFrame >= m_Frames) {
m_CurrentFrame = 0;
}
}
}
}
void Animation::Draw(const Point2f& pos, float angle) const {
Rectf src = m_SrcRect;
src.left += m_CurrentFrame * src.width;
auto dst = Rectf { pos.x, pos.y, src.width, src.height };
m_pTexture->Draw(dst, src, m_isFlipped);
}

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@@ -0,0 +1,30 @@
#pragma once
#include "Texture.h"
class Animation
{
public:
Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect);
~Animation();
void Update(float elapsedSec);
void Draw(const Point2f& pos, float angle = 0.0f) const;
void SetPlaying(bool isPlaying) {
m_isPlaying = isPlaying;
}
void SetFlipped(bool isFlipped) {
m_isFlipped = isFlipped;
}
private:
Texture* m_pTexture;
Rectf m_SrcRect;
int m_Frames { 0 };
int m_CurrentFrame { 0 };
float m_FrameTimer { 0.0f };
bool m_isPlaying { true };
bool m_isFlipped { false };
};

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@@ -14,12 +14,12 @@ void Camera::BeginRendering() const {
glScalef(m_Scale, m_Scale, 1); glScalef(m_Scale, m_Scale, 1);
} }
// ReSharper disable once CppMemberFunctionMayBeStatic
void Camera::EndRendering() const { void Camera::EndRendering() const {
glPopMatrix(); glPopMatrix();
} }
Point2f Camera::TransformMouse(const Point2f& mousePos) const { Point2f Camera::TransformMouse(const Point2f& mousePos) const {
//Mousepos is in screen coords, we need to transform it to world coords
Point2f worldPos = mousePos; Point2f worldPos = mousePos;
worldPos.x = ( worldPos.x + m_Position.x ) / m_Scale; worldPos.x = ( worldPos.x + m_Position.x ) / m_Scale;
worldPos.y = Viewport.height - worldPos.y + m_Position.y / m_Scale; worldPos.y = Viewport.height - worldPos.y + m_Position.y / m_Scale;

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@@ -9,16 +9,29 @@ public:
Camera(const Point2f& position, float scale = 1); Camera(const Point2f& position, float scale = 1);
~Camera() = default; ~Camera() = default;
void SetPosition( const Point2f& position ) { m_Position = position; } Camera(const Camera& other) = default;
void SetScale( const float scale ) { m_Scale = scale; } Camera& operator=(const Camera& other) = default;
const Point2f& GetPosition( ) const { return m_Position; } void SetPosition(const Point2f& position) {
float GetScale( ) const { return m_Scale; } m_Position = position;
}
void SetScale(const float scale) {
m_Scale = scale;
}
const Point2f& GetPosition() const {
return m_Position;
}
float GetScale() const {
return m_Scale;
}
void BeginRendering() const; void BeginRendering() const;
void EndRendering() const; void EndRendering() const;
void SetTrackingPlayer(Player* player) { m_FollowingPlayer = player; } void SetTrackingPlayer(Player* player) {
m_FollowingPlayer = player;
}
Point2f TransformMouse(const Point2f& mousePos) const; Point2f TransformMouse(const Point2f& mousePos) const;
Point2f TransformWorld(const Point2f& worldPos) const; Point2f TransformWorld(const Point2f& worldPos) const;
@@ -29,4 +42,5 @@ private:
Point2f m_Position; Point2f m_Position;
float m_Scale; float m_Scale;
Player* m_FollowingPlayer { nullptr }; Player* m_FollowingPlayer { nullptr };
//TODO: Ask if the rule applies to the fact that the player is not managed by the camera
}; };

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@@ -2,7 +2,6 @@
#include "pch.h" #include "pch.h"
#include "Game.h" #include "Game.h"
#include <iostream>
#include <ostream> #include <ostream>
#include "colors.h" #include "colors.h"
@@ -13,8 +12,7 @@
Rectf Game::VIEWPORT {}; Rectf Game::VIEWPORT {};
Game::Game(const Window& window) Game::Game(const Window& window)
: BaseGame { window }, m_Camera(Camera()), m_WorldLevel(WorldLevel(&m_Camera, GetViewPort())) : BaseGame { window }, m_Camera(Camera()), m_WorldLevel(WorldLevel(&m_Camera, GetViewPort())) {
{
Initialize(); Initialize();
Game::VIEWPORT = GetViewPort(); //TODO: See if this can be removed Game::VIEWPORT = GetViewPort(); //TODO: See if this can be removed
} }
@@ -34,9 +32,10 @@ void Game::Update(float elapsedSec) {
const Uint8* pStates = SDL_GetKeyboardState(nullptr); const Uint8* pStates = SDL_GetKeyboardState(nullptr);
if (m_IsRightMouseDown) { if (m_IsRightMouseDown) {
Point2f newCameraPos = Point2f{m_MousePos.x + m_MouseOffset.x, m_MousePos.y + m_MouseOffset.y}; const Point2f newCameraPos = Point2f { m_MousePos.x + m_MouseOffset.x, m_MousePos.y + m_MouseOffset.y };
m_Camera.SetPosition(Point2f { -newCameraPos.x, -newCameraPos.y }); m_Camera.SetPosition(Point2f { -newCameraPos.x, -newCameraPos.y });
} else { }
else {
m_MouseOffset = m_Camera.GetPosition(); m_MouseOffset = m_Camera.GetPosition();
} }

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@@ -1,10 +1,8 @@
#pragma once #pragma once
#include <vector>
#include "BaseGame.h" #include "BaseGame.h"
#include "Camera.h" #include "Camera.h"
#include "WorldLevel.h" #include "WorldLevel.h"
#include "WorldTile.h"
class Game : public BaseGame class Game : public BaseGame
{ {
@@ -15,7 +13,7 @@ public:
Game(Game&& other) = delete; Game(Game&& other) = delete;
Game& operator=(Game&& other) = delete; Game& operator=(Game&& other) = delete;
// http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rh-override // http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rh-override
~Game(); ~Game() override;
void Update(float elapsedSec) override; void Update(float elapsedSec) override;
void Draw() const override; void Draw() const override;

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@@ -127,7 +127,8 @@
xcopy "$(SolutionDir)Libraries\SDLImage\SDL2_image-2.6.3\lib\x64\*.dll" "$(TargetDir)" /y /d xcopy "$(SolutionDir)Libraries\SDLImage\SDL2_image-2.6.3\lib\x64\*.dll" "$(TargetDir)" /y /d
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xcopy "$(SolutionDir)Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64\*.dll" "$(TargetDir)" /y /d xcopy "$(SolutionDir)Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64\*.dll" "$(TargetDir)" /y /d
xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command> xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s
</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -147,9 +148,157 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
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<PreprocessKeepComments>false</PreprocessKeepComments>
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
<ShowIncludes>false</ShowIncludes>
<SourceDependenciesFile>x64\Debug\</SourceDependenciesFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<BufferSecurityCheck>true</BufferSecurityCheck>
<SmallerTypeCheck>false</SmallerTypeCheck>
<SpectreMitigation>false</SpectreMitigation>
<StructMemberAlignment>Default</StructMemberAlignment>
<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
<TranslateIncludes>false</TranslateIncludes>
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
<TreatWarningAsError>false</TreatWarningAsError>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<UseFullPaths>true</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<IntelJCCErratum>false</IntelJCCErratum>
<BuildStlModules>false</BuildStlModules>
<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<LinkCompiled>true</LinkCompiled>
</ClCompile>
<ClCompile Include="Level.cpp"> <ClCompile Include="Level.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -302,18 +451,18 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<LinkCompiled>true</LinkCompiled> <LinkCompiled>true</LinkCompiled>
</ClCompile> </ClCompile>
<ClCompile Include="WorldTile.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Animations\Animation.h"/>
<ClInclude Include="Camera.h"/> <ClInclude Include="Camera.h"/>
<ClInclude Include="Game.h"/> <ClInclude Include="Game.h"/>
<ClInclude Include="WorldGridManager.h" /> <ClInclude Include="GridSystem\WorldGridManager.h"/>
<ClInclude Include="GridSystem\WorldTile.h"/>
<ClInclude Include="Level.h"/> <ClInclude Include="Level.h"/>
<ClInclude Include="pch.h"/> <ClInclude Include="pch.h"/>
<ClInclude Include="Player.h"/> <ClInclude Include="Player.h"/>
<ClInclude Include="TextureManager.h"/> <ClInclude Include="TextureManager.h"/>
<ClInclude Include="WorldLevel.h"/> <ClInclude Include="WorldLevel.h"/>
<ClInclude Include="WorldTile.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@@ -1,6 +1,5 @@
#pragma once #pragma once
#include <array> #include <array>
#include <vector>
#include "structs.h" #include "structs.h"
@@ -12,7 +11,8 @@ static const int TILE_HEIGHT = 50;
class WorldTile; class WorldTile;
struct surroundingTiles { struct surroundingTiles
{
std::array<WorldTile *, 8> tiles; std::array<WorldTile *, 8> tiles;
//Center of the surrounding tiles is 0, 0 //Center of the surrounding tiles is 0, 0
@@ -31,13 +31,14 @@ public:
WorldGridManager(); WorldGridManager();
~WorldGridManager(); ~WorldGridManager();
WorldGridManager(const WorldGridManager& other) = default;
WorldTile * GetTileAtIndex(const int x, const int y) const; WorldTile * GetTileAtIndex(const int x, const int y) const;
WorldTile * GetTileAtWorldPos(const Point2f& pos) const; WorldTile * GetTileAtWorldPos(const Point2f& pos) const;
void SetTileAtIndex(const int x, const int y, WorldTile* tile); void SetTileAtIndex(const int x, const int y, WorldTile* tile);
private: private:
std::array<std::array<WorldTile *, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles; std::array<std::array<WorldTile *, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles;

View File

@@ -1,8 +1,7 @@
#include "pch.h" #include "WorldTile.h"
#include "WorldTile.h"
#include "colors.h" #include "colors.h"
#include "TextureManager.h" #include "../TextureManager.h"
#include "utils.h" #include "utils.h"

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "Collision.h" #include "Collision.h"
#include "Texture.h" #include "Texture.h"
#include "TextureManager.h" #include "../TextureManager.h"
@@ -13,9 +13,11 @@ enum class GroundTileTypes
Iron Iron
}; };
class GroundTileType { class GroundTileType
{
public: public:
GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {} GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {
}
virtual ~GroundTileType() = default; virtual ~GroundTileType() = default;
bool operator==(const GroundTileType& rhs) const { bool operator==(const GroundTileType& rhs) const {
return m_type == rhs.m_type; return m_type == rhs.m_type;
@@ -38,13 +40,16 @@ public:
virtual GroundTileTypes getType() const { virtual GroundTileTypes getType() const {
return m_type; return m_type;
} }
protected: protected:
std::string m_filePath; std::string m_filePath;
private: private:
GroundTileTypes m_type; GroundTileTypes m_type;
}; };
class RandomGroundTile: public GroundTileType { class RandomGroundTile : public GroundTileType
{
public: public:
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) { RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
} }
@@ -73,6 +78,7 @@ public:
return newFilePath; return newFilePath;
} }
private: private:
int m_maxRandom; int m_maxRandom;
}; };
@@ -84,7 +90,8 @@ namespace Tiles
static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron); static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
} }
class WorldTile { class WorldTile
{
public: public:
WorldTile() = default; WorldTile() = default;
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager); WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager);
@@ -92,19 +99,28 @@ public:
void Draw() const; void Draw() const;
Point2f GetPosition() const { return m_Position; } Point2f GetPosition() const {
void SetPosition(const Point2f& position) { m_Position = position; } return m_Position;
}
void SetPosition(const Point2f& position) {
m_Position = position;
}
Point2f GetSize() const { return Point2f{ 50, 50 }; } Point2f GetSize() const {
return Point2f { 50, 50 };
}
GroundTileType* GetTileType() const { return m_GroundTileType; } GroundTileType * GetTileType() const {
void SetTileType(GroundTileType* type) { m_GroundTileType = type; } return m_GroundTileType;
}
void SetTileType(GroundTileType* type) {
m_GroundTileType = type;
}
Collision::TileCollisionRect GetCollisionRect(); Collision::TileCollisionRect GetCollisionRect();
bool m_Hightlight { false }; bool m_Hightlight { false };
private: private:
Point2f m_Position; Point2f m_Position;
GroundTileType* m_GroundTileType; GroundTileType* m_GroundTileType;

View File

@@ -8,6 +8,9 @@ public:
Level(Camera* camera); Level(Camera* camera);
virtual ~Level(); virtual ~Level();
Level(const Level& other) = default;
Level(Level&& other) = default;
virtual void Update(float elapsedSec) = 0; virtual void Update(float elapsedSec) = 0;
virtual void Draw() const = 0; virtual void Draw() const = 0;
virtual void MouseMove(const Point2f& mousePos) = 0; virtual void MouseMove(const Point2f& mousePos) = 0;

View File

@@ -6,28 +6,42 @@
#include "colors.h" #include "colors.h"
#include "utils.h" #include "utils.h"
#include "WorldLevel.h" #include "WorldLevel.h"
#include "Animations/Animation.h"
Player::Player(const Point2f& Position) : m_Position(Position), m_Size(Point2f{40, 40}), m_Vel(Point2f{0,0}), m_Acc(Point2f{0,0}) { Player::Player(const Point2f& Position, TextureManager* manager) : m_Position(Position), m_Size(Point2f { 40, 40 }), m_Vel(Point2f { 0, 0 }), m_Acc(Point2f { 0, 0 }) {
m_ContactMap[Collision::CollisionDirection::Top] = nullptr; m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr; m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
m_ContactMap[Collision::CollisionDirection::Left] = nullptr; m_ContactMap[Collision::CollisionDirection::Left] = nullptr;
m_ContactMap[Collision::CollisionDirection::Right] = nullptr; m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
m_walkAnimation = new Animation(manager->GetTexture("animations/player/player_walk.png"), 8, 0.1f, Rectf { 0, 0, 70, 70 });
} }
Collision::CollisionRect Player::GetCollisionRect() { Collision::CollisionRect Player::GetCollisionRect() const {
Collision::CollisionRect rect = { m_Position, m_Size, m_Vel }; Collision::CollisionRect rect = { m_Position, m_Size, m_Vel };
return rect; return rect;
} }
void Player::Draw() const { void Player::Draw() const {
if (m_DrawCollisionRect) {
utils::SetColor(Colors::PINK); utils::SetColor(Colors::PINK);
utils::DrawRect(Rectf { m_Position.x, m_Position.y, m_Size.x, m_Size.y }); utils::DrawRect(Rectf { m_Position.x, m_Position.y, m_Size.x, m_Size.y });
} }
Point2f center = m_Position + m_Size / 2;
const int frameWidth = 70; //TODO: fix this
int halfFrameWidth = frameWidth / 2;
auto drawPos = Point2f { center.x - halfFrameWidth - 10, center.y - halfFrameWidth + 9 };
m_walkAnimation->Draw(drawPos, 0);
}
void Player::ProcessImGui() { void Player::ProcessImGui() {
ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("is Grounded: %s", m_Grounded ? "true" : "false"); ImGui::Text("is Grounded: %s", m_Grounded ? "true" : "false");
ImGui::Text("Did just dig right: %s", m_DidJustDigRight ? "true" : "false"); ImGui::Text("Did just dig right: %s", m_DidJustDigRight ? "true" : "false");
bool test = !utils::isKeyDown(SDL_SCANCODE_H); bool test = !utils::isKeyDown(SDL_SCANCODE_H);
ImGui::Text("Is Key Up H: %s", test ? "true" : "false"); ImGui::Text("Is Key Up H: %s", test ? "true" : "false");
ImGui::Checkbox("Draw Collision Rect", &m_DrawCollisionRect);
//ContactMap //ContactMap
ImGui::Text("ContactMap:"); ImGui::Text("ContactMap:");
@@ -39,16 +53,9 @@ void Player::ProcessImGui() {
} }
void Player::Update(float elapsedTime, WorldLevel& level) { void Player::Update(float elapsedTime, WorldLevel& level) {
// m_Acc.y += m_Gravity.y;
// m_Vel.y = std::min(m_Vel.y, m_MaxSpeed);
//
// Point2f nextPos = m_Position + m_Vel * elapsedTime;
// //collision checking
m_Vel = Point2f { 0, -100 }; m_Vel = Point2f { 0, -100 };
//check for keys //check for keys
if (utils::isKeyDown(SDL_SCANCODE_W)) { if (utils::isKeyDown(SDL_SCANCODE_W)) {
m_Vel.y = 100; m_Vel.y = 100;
@@ -65,23 +72,23 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 }; m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 };
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr; m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
} }
} }
} }
if (utils::isKeyDown(SDL_SCANCODE_A)) { if (utils::isKeyDown(SDL_SCANCODE_A)) {
m_walkAnimation->SetFlipped(false);
m_Vel.x = -100; m_Vel.x = -100;
} }
if (utils::isKeyDown(SDL_SCANCODE_D)) { if (utils::isKeyDown(SDL_SCANCODE_D)) {
m_Vel.x = 100; m_Vel.x = 100;
m_walkAnimation->SetFlipped(true);
if (m_Grounded && !m_DidJustDigRight) { if (m_Grounded && !m_DidJustDigRight) {
//Check if the player doesnt come from digging a tile //Check if the player doesnt come from digging a tile
if (m_ContactMap[Collision::CollisionDirection::Right] != nullptr) { if (m_ContactMap[Collision::CollisionDirection::Right] != nullptr) {
m_ContactMap[Collision::CollisionDirection::Right]->SetTileType(Tiles::AIR); m_ContactMap[Collision::CollisionDirection::Right]->SetTileType(Tiles::AIR);
WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Right]; WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Right];
//center of tile //center of tile
Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2; const Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 }; m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 };
m_ContactMap[Collision::CollisionDirection::Right] = nullptr; m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
@@ -95,6 +102,9 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
} }
} }
m_walkAnimation->Update(elapsedTime);
m_ContactMap[Collision::CollisionDirection::Top] = nullptr; m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr; m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
m_ContactMap[Collision::CollisionDirection::Left] = nullptr; m_ContactMap[Collision::CollisionDirection::Left] = nullptr;
@@ -107,7 +117,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
std::vector<std::pair<int, float>> contactTimes {}; std::vector<std::pair<int, float>> contactTimes {};
WorldGridManager& gridManager = level.GetGridManager(); const WorldGridManager& gridManager = level.GetGridManager();
for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
@@ -115,13 +125,14 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if (*tile->GetTileType() != Tiles::AIR) { if (*tile->GetTileType() != Tiles::AIR) {
tile->m_Hightlight = false; tile->m_Hightlight = false;
if (Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) { if (Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t}); contactTimes.emplace_back(std::pair<int, float> { x + y * WORLD_WIDTH, t });
} }
} }
} }
} }
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) { std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b)
{
return a.second < b.second; return a.second < b.second;
}); });
@@ -164,6 +175,24 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect); Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
} }
m_Position = m_Position + m_Vel * elapsedTime; if (m_Vel.x != 0.0f) {
m_State = PlayerState::Walking;
}
else {
m_State = PlayerState::Idle;
}
switch (m_State) {
case PlayerState::Idle:
m_walkAnimation->SetPlaying(false);
break;
case PlayerState::Walking:
m_walkAnimation->SetPlaying(true);
break;
default:
break;
} }
m_Position = m_Position + m_Vel * elapsedTime;
}

View File

@@ -1,24 +1,60 @@
#pragma once #pragma once
#include "Collision.h" #include "Collision.h"
#include "TextureManager.h"
#include "Animations/Animation.h"
class WorldLevel; class WorldLevel;
enum class PlayerState
{
Idle,
Walking,
Digging,
};
enum class PlayerDirection
{
Left,
Right,
Up,
Down,
};
enum class DigDirection
{
Left,
Right,
Down
};
class Player class Player
{ {
public: public:
Player(const Point2f& Position, TextureManager* pTextureManager);
Player(const Point2f& Position); Collision::CollisionRect GetCollisionRect() const;
Collision::CollisionRect GetCollisionRect();
void Update(float elapsedTime, WorldLevel& level); void Update(float elapsedTime, WorldLevel& level);
void Draw() const; void Draw() const;
void SetPosition(Point2f pos) { m_Position = pos; } void SetPosition(Point2f pos) {
Point2f GetPosition() const { return m_Position; } m_Position = pos;
}
Point2f GetPosition() const {
return m_Position;
}
void SetVelocity(Point2f vel) { m_Vel = vel; } void SetVelocity(Point2f vel) {
Point2f GetVelocity() const { return m_Vel; } m_Vel = vel;
}
Point2f GetVelocity() const {
return m_Vel;
}
auto GetContactMap(){ return m_ContactMap; } auto GetContactMap() {
void SetContactMap(Collision::CollisionDirection dir, WorldTile* tile) { m_ContactMap[dir] = tile; } return m_ContactMap;
}
void SetContactMap(Collision::CollisionDirection dir, WorldTile* tile) {
m_ContactMap[dir] = tile;
}
void ProcessImGui(); void ProcessImGui();
@@ -36,4 +72,12 @@ private:
bool m_Grounded { false }; bool m_Grounded { false };
bool m_DidJustDigRight { false }; bool m_DidJustDigRight { false };
Animation* m_walkAnimation;
PlayerState m_State { PlayerState::Idle };
PlayerDirection m_Direction { PlayerDirection::Right };
DigDirection m_DigDirection { DigDirection::Right };
//Testing
bool m_DrawCollisionRect { true };
}; };

View File

@@ -1,6 +1,6 @@
#include "pch.h" #include "pch.h"
#include "TextureManager.h" #include "TextureManager.h"
TextureManager* TextureManager::m_pInstance = NULL; TextureManager* TextureManager::m_pInstance = nullptr;
TextureManager * TextureManager::GetInstance() { TextureManager * TextureManager::GetInstance() {
if (m_pInstance == nullptr) { if (m_pInstance == nullptr) {
@@ -16,3 +16,6 @@ Texture* TextureManager::GetTexture(const std::string& name) {
m_Textures[name] = pTexture; m_Textures[name] = pTexture;
return pTexture; return pTexture;
} }
TextureManager::~TextureManager() {
//TODO: Loop over the m_Textures to delete them
}

View File

@@ -6,15 +6,15 @@
class TextureManager class TextureManager
{ {
public: public:
TextureManager() = default;
static TextureManager * GetInstance(); static TextureManager * GetInstance();
Texture * GetTexture(const std::string& name); Texture * GetTexture(const std::string& name);
private:
TextureManager() = default;
~TextureManager();
static TextureManager* m_pInstance; static TextureManager* m_pInstance;
private: private:
std::map<std::string, Texture *> m_Textures {}; std::map<std::string, Texture *> m_Textures {};
}; };

View File

@@ -11,18 +11,16 @@
#include "utils.h" #include "utils.h"
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
Level(camera),
m_gridManager(WorldGridManager()), m_gridManager(WorldGridManager()),
m_player(Player { Point2f { 0, 100 } }), m_player(Player { Point2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 }, m_mousePos { 0, 0 },
m_viewport(viewport) m_viewport(viewport) {
{
// The grid is 34 x 50 big, the top center is 0,0 in world coords // The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
int actualX = x - WORLD_WIDTH / 2; int actualX = x - WORLD_WIDTH / 2;
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT}; auto pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = Tiles::AIR; GroundTileType* type = Tiles::AIR;
switch (utils::randRange(0, 2)) { switch (utils::randRange(0, 2)) {
case 0: case 0:
@@ -38,7 +36,6 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
std::cout << "??" << std::endl; std::cout << "??" << std::endl;
} }
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance() }); m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance() });
} }
} }
@@ -139,7 +136,8 @@ void WorldLevel::ProcessImGui() {
} }
ImGui::EndMenu(); ImGui::EndMenu();
} }
if(ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())){} if (ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())) {
}
ImGui::EndMainMenuBar(); ImGui::EndMainMenuBar();
} }

View File

@@ -1,35 +1,34 @@
#pragma once #pragma once
#include "Level.h"
#include "Texture.h"
#include "WorldLevel.h"
#include "WorldTile.h"
#include <array>
#include "Collision.h" #include "Collision.h"
#include "Level.h"
#include "Player.h" #include "Player.h"
#include "utils.h" #include "utils.h"
#include "WorldGridManager.h" #include "WorldLevel.h"
#include "GridSystem/WorldGridManager.h"
class WorldLevel : public Level { class WorldLevel : public Level
{
public: public:
WorldLevel(Camera* camera, Rectf viewport); WorldLevel(Camera* camera, Rectf viewport);
~WorldLevel() override; ~WorldLevel() override;
WorldLevel(const WorldLevel& other) = default;
WorldLevel(WorldLevel&& other) = default;
void Update(float elapsedSec) override; void Update(float elapsedSec) override;
void Draw() const override; void Draw() const override;
void MouseMove(const Point2f& mousePos) override; void MouseMove(const Point2f& mousePos) override;
void ProcessImGui() override; void ProcessImGui() override;
WorldGridManager& GetGridManager() { return m_gridManager; } WorldGridManager& GetGridManager() {
return m_gridManager;
}
std::vector<Collision::CollisionRect> m_Rects; std::vector<Collision::CollisionRect> m_Rects;
private: private:
WorldGridManager m_gridManager {}; WorldGridManager m_gridManager {};
Player m_player; Player m_player;
Point2f m_mousePos {}; Point2f m_mousePos {};

View File

@@ -6,13 +6,12 @@
void StartHeapControl(); void StartHeapControl();
void DumpMemoryLeaks(); void DumpMemoryLeaks();
int SDL_main(int argv, char** args) int SDL_main(int argv, char** args) {
{
srand(static_cast<unsigned int>(time(nullptr))); srand(static_cast<unsigned int>(time(nullptr)));
StartHeapControl(); StartHeapControl();
Game* pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", 846.f, 500.f } } }; auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", 846.f, 500.f } } };
pGame->Run(); pGame->Run();
delete pGame; delete pGame;

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