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Rework Tile detection system
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@@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <vector>
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#include "structs.h"
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@@ -11,6 +12,19 @@ static const int TILE_HEIGHT = 50;
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class WorldTile;
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struct surroundingTiles {
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std::array<WorldTile*, 8> tiles;
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//Center of the surrounding tiles is 0, 0
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void SetTile(int x, int y, WorldTile* tile) {
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tiles[x + y * 3] = tile;
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}
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WorldTile* GetTile(int x, int y) {
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return tiles[x + y * 3];
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}
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};
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class WorldGridManager
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{
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public:
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