Files
dae16-VerhulstBram-GameProject/Game/GridSystem/WorldTile.cpp
Bram Verhulst 0f9bb76973 Reformat + Basic animation system
General fixes
2024-04-01 10:27:37 +02:00

28 lines
887 B
C++

#include "WorldTile.h"
#include "colors.h"
#include "../TextureManager.h"
#include "utils.h"
WorldTile::WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
// m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
}
WorldTile::~WorldTile() {
delete m_pTexture;
}
void WorldTile::Draw() const {
if (*m_GroundTileType != Tiles::AIR) {
m_pTexture->Draw(m_Position);
if (m_Hightlight) {
utils::SetColor(Colors::GREEN);
utils::FillRect(m_Position, 50, 50);
}
}
}
Collision::TileCollisionRect WorldTile::GetCollisionRect() {
return Collision::TileCollisionRect { m_Position, GetSize(), ( this ) };
}