mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2026-02-04 08:19:21 +01:00
Rework Tile detection system
This commit is contained in:
@@ -47,8 +47,6 @@ void Game::Update(float elapsedSec) {
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void Game::Draw() const {
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utils::ClearBackground(Color4f(0.0f, 0.0f, 0.3f, 1.0f));
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m_WorldLevel.Draw();
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,0}, {}, true);
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,300}, {}, false);
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}
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void Game::ProcessKeyDownEvent(const SDL_KeyboardEvent& e) {
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@@ -76,7 +74,7 @@ void Game::ProcessMouseUpEvent(const SDL_MouseButtonEvent& e) {
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//case SDL_BUTTON_LEFT:
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// std::cout << " left button " << std::endl;
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// break;
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//case SDL_BUTTON_RIGHT:
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//case SDL_BUTTON_RIGHT:k
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// std::cout << " right button " << std::endl;
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// break;
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//case SDL_BUTTON_MIDDLE:
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@@ -315,9 +315,6 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
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<ClInclude Include="WorldLevel.h" />
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<ClInclude Include="WorldTile.h" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Level\" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@@ -67,7 +67,6 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
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}
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}
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}
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if(utils::isKeyDown(SDL_SCANCODE_A)) {
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@@ -93,7 +92,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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if(m_DidJustDigRight) {
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if(!utils::isKeyDown(SDL_SCANCODE_D)) {
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m_DidJustDigRight = false;
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}
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}
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}
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m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
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@@ -112,9 +111,10 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for(int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
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gridManager.GetTileAtIndex(x,y)->m_Hightlight = false;
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if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
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WorldTile* tile = gridManager.GetTileAtIndex(x,y);
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if(*tile->GetTileType() != Tiles::AIR) {
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tile->m_Hightlight = false;
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if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
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contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
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}
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}
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@@ -15,6 +15,4 @@ Texture* TextureManager::GetTexture(const std::string& name) {
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Texture* pTexture = new Texture(name);
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m_Textures[name] = pTexture;
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return pTexture;
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}
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <vector>
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#include "structs.h"
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@@ -11,6 +12,19 @@ static const int TILE_HEIGHT = 50;
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class WorldTile;
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struct surroundingTiles {
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std::array<WorldTile*, 8> tiles;
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//Center of the surrounding tiles is 0, 0
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void SetTile(int x, int y, WorldTile* tile) {
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tiles[x + y * 3] = tile;
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}
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WorldTile* GetTile(int x, int y) {
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return tiles[x + y * 3];
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}
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};
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class WorldGridManager
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{
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public:
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@@ -23,8 +23,23 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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int actualX = x - WORLD_WIDTH / 2;
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Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
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GroundTileType type = rand() % 2 == 0 ? Tiles::DIRT : Tiles::DIRT;
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m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, Tiles::DIRT, TextureManager::GetInstance() });
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GroundTileType* type = Tiles::AIR;
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switch(utils::randRange(0,2)) {
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case 0:
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type = Tiles::DIRT;
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break;
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case 1:
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type = Tiles::IRON;
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break;
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case 2:
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//AIR
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break;
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default:
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std::cout << "??" << std::endl;
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}
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m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, type, TextureManager::GetInstance() });
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}
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}
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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@@ -92,7 +107,7 @@ void WorldLevel::Draw() const {
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//loop over worldtiles
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
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if(*m_gridManager.GetTileAtIndex(x,y)->GetTileType() != Tiles::AIR) {
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Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
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utils::SetColor(Colors::GREEN);
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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@@ -6,16 +6,16 @@
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#include "utils.h"
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WorldTile::WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
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WorldTile::WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
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// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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// m_pTexture = new Texture(dirtPath);
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m_pTexture = pTextureManager->GetTexture(groundTileType.getPath());
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m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
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}
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WorldTile::~WorldTile() {
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delete m_pTexture;
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}
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void WorldTile::Draw() const {
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if (m_GroundTileType == Tiles::DIRT) {
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if (*m_GroundTileType != Tiles::AIR) {
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m_pTexture->Draw(m_Position);
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if(m_Hightlight) {
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utils::SetColor(Colors::GREEN);
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@@ -24,16 +24,20 @@ public:
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return m_type != rhs.m_type;
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}
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bool operator== (const GroundTileType* rhs) const {
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virtual bool operator== (const GroundTileType* rhs) const {
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return rhs->m_type == m_type;
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}
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bool operator!= (const GroundTileType* rhs) const {
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virtual bool operator!= (const GroundTileType* rhs) const {
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return rhs->m_type != m_type;
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}
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virtual std::string getPath() {
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virtual std::string getPath() const {
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return m_filePath;
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}
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virtual GroundTileTypes getType() const {
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return m_type;
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}
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protected:
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std::string m_filePath;
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private:
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@@ -42,37 +46,48 @@ private:
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class RandomGroundTile: public GroundTileType {
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public:
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RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_variant(utils::randRange(1, maxRandom)) {
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RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
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}
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~RandomGroundTile() override = default;
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std::string getPath() override {
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bool operator== (const GroundTileType* rhs) const override{
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return rhs->getType() == this->getType();
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}
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bool operator!= (const GroundTileType* rhs) const override{
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return rhs->getType() != this->getType();
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}
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std::string getPath() const override {
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int variant = utils::randRange(1, m_maxRandom);
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std::string toReplace{ "[0]" };
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std::string replacement = std::to_string(m_variant);
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std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
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size_t found = m_filePath.find(toReplace);
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std::string newFilePath{ m_filePath };
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std::string newFilePath{ m_filePath };
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if(found != std::string::npos) {
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newFilePath.replace(found, 3, replacement);
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}
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return newFilePath;
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}
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private:
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int m_variant;
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int m_maxRandom;
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};
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namespace Tiles
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{
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static GroundTileType AIR = GroundTileType("", GroundTileTypes::Air);
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static GroundTileType DIRT = RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 6);
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static GroundTileType IRON = GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
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static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
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static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
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static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
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}
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class WorldTile {
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public:
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WorldTile() = default;
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WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager);
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WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager);
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~WorldTile();
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void Draw() const;
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@@ -82,8 +97,8 @@ public:
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Point2f GetSize() const { return Point2f{ 50, 50 }; }
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GroundTileType GetTileType() const { return m_GroundTileType; }
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void SetTileType(GroundTileType type) { m_GroundTileType = type; }
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GroundTileType* GetTileType() const { return m_GroundTileType; }
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void SetTileType(GroundTileType* type) { m_GroundTileType = type; }
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Collision::TileCollisionRect GetCollisionRect();
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@@ -92,7 +107,7 @@ public:
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private:
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Point2f m_Position;
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GroundTileType m_GroundTileType;
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GroundTileType* m_GroundTileType;
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Texture* m_pTexture;
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