mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 12:41:48 +01:00
Rework Tile detection system
This commit is contained in:
BIN
.idea/.idea.Motherload/.idea/copilot/chatSessions/blobs/version
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.idea/.idea.Motherload/.idea/copilot/chatSessions/blobs/version
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.idea/.idea.Motherload/.idea/vcs.xml
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.idea/.idea.Motherload/.idea/vcs.xml
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@@ -0,0 +1,6 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
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<project version="4">
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||||||
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<component name="VcsDirectoryMappings">
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||||||
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<mapping directory="" vcs="Git" />
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||||||
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</component>
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||||||
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</project>
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||||||
169
.idea/.idea.Motherload/.idea/workspace.xml
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169
.idea/.idea.Motherload/.idea/workspace.xml
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@@ -0,0 +1,169 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
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<project version="4">
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||||||
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<component name="AutoGeneratedRunConfigurationManager">
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||||||
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<projectFile>Game/Game.vcxproj</projectFile>
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||||||
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</component>
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||||||
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<component name="AutoImportSettings">
|
||||||
|
<option name="autoReloadType" value="SELECTIVE" />
|
||||||
|
</component>
|
||||||
|
<component name="ChangeListManager">
|
||||||
|
<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
|
||||||
|
<change afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/.name" afterDir="false" />
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||||||
|
<change beforePath="$PROJECT_DIR$/Engine/utils.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/utils.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/TextureManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/TextureManager.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldGridManager.h" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldLevel.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldTile.cpp" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Game/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/WorldTile.h" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/Prog2Engine.sln" beforeDir="false" afterPath="$PROJECT_DIR$/Motherload.sln" afterDir="false" />
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||||||
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</list>
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||||||
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<option name="SHOW_DIALOG" value="false" />
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||||||
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||||
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||||
|
<option name="LAST_RESOLUTION" value="IGNORE" />
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||||||
|
</component>
|
||||||
|
<component name="HighlightingSettingsPerFile">
|
||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
|
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||||
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</component>
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||||||
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<component name="MarkdownSettingsMigration">
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||||||
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<option name="stateVersion" value="1" />
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||||||
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</component>
|
||||||
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<component name="ProjectColorInfo">{
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||||||
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"customColor": "",
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||||||
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"associatedIndex": 1
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||||||
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}</component>
|
||||||
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<component name="ProjectId" id="2eJKJUJtMhvjVjJ1bs1T5LdGwo0" />
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||||||
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<component name="ProjectViewState">
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||||||
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<option name="hideEmptyMiddlePackages" value="true" />
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||||||
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<option name="showLibraryContents" value="true" />
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||||||
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</component>
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||||||
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<component name="PropertiesComponent">{
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||||||
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"keyToString": {
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||||||
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"C++ Project.Game.executor": "Run",
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||||||
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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||||||
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"RunOnceActivity.ShowReadmeOnStart": "true",
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||||||
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"node.js.detected.package.eslint": "true",
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||||||
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"node.js.detected.package.tslint": "true",
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||||||
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"node.js.selected.package.eslint": "(autodetect)",
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||||||
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"node.js.selected.package.tslint": "(autodetect)",
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||||||
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"nodejs_package_manager_path": "npm",
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||||||
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"vue.rearranger.settings.migration": "true"
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||||||
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},
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||||||
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"keyToStringList": {
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||||||
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"rider.external.source.directories": [
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||||||
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
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||||||
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
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||||||
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"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
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||||||
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]
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||||||
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}
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||||||
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}</component>
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||||||
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<component name="RunManager">
|
||||||
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<configuration name="Game" type="CppProject" factoryName="C++ Project">
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||||||
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<configuration_1>
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||||||
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<option name="CONFIGURATION" value="Debug" />
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||||||
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<option name="PLATFORM" value="x64" />
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||||||
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Game/Game.vcxproj" />
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||||||
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<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
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||||||
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
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||||||
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<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
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<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
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<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
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</configuration_1>
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||||||
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<configuration_2>
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||||||
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<option name="CONFIGURATION" value="Debug" />
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||||||
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<option name="PLATFORM" value="x86" />
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||||||
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<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Game/Game.vcxproj" />
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||||||
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<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||||
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<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
|
</configuration_2>
|
||||||
|
<configuration_3>
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||||||
|
<option name="CONFIGURATION" value="Release" />
|
||||||
|
<option name="PLATFORM" value="x64" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Game/Game.vcxproj" />
|
||||||
|
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
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<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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||||||
|
</configuration_3>
|
||||||
|
<configuration_4>
|
||||||
|
<option name="CONFIGURATION" value="Release" />
|
||||||
|
<option name="PLATFORM" value="x86" />
|
||||||
|
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Game/Game.vcxproj" />
|
||||||
|
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
|
||||||
|
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
|
||||||
|
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
|
||||||
|
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
|
||||||
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
|
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||||
|
</configuration_4>
|
||||||
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<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Game/Game.vcxproj" />
|
||||||
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<method v="2">
|
||||||
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<option name="Build" />
|
||||||
|
</method>
|
||||||
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</configuration>
|
||||||
|
</component>
|
||||||
|
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||||
|
<component name="TaskManager">
|
||||||
|
<task active="true" id="Default" summary="Default task">
|
||||||
|
<changelist id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="" />
|
||||||
|
<created>1711617171269</created>
|
||||||
|
<option name="number" value="Default" />
|
||||||
|
<option name="presentableId" value="Default" />
|
||||||
|
<updated>1711617171269</updated>
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||||||
|
<workItem from="1711617171845" duration="39000" />
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||||||
|
<workItem from="1711626582968" duration="6190000" />
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||||||
|
<workItem from="1711641119746" duration="813000" />
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||||||
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<workItem from="1711642495862" duration="258000" />
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||||||
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<workItem from="1711647566340" duration="378000" />
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||||||
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<workItem from="1711647993177" duration="357000" />
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||||||
|
</task>
|
||||||
|
<servers />
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||||||
|
</component>
|
||||||
|
<component name="TypeScriptGeneratedFilesManager">
|
||||||
|
<option name="version" value="3" />
|
||||||
|
</component>
|
||||||
|
<component name="VcsManagerConfiguration">
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||||||
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||||
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</component>
|
||||||
|
</project>
|
||||||
BIN
Assets/PlayerWalk.aseprite
Normal file
BIN
Assets/PlayerWalk.aseprite
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Binary file not shown.
BIN
Assets/PlayerWalk.png
Normal file
BIN
Assets/PlayerWalk.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 16 KiB |
@@ -757,11 +757,8 @@ int utils::randRange(int min, int max) {
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}
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}
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||||||
bool utils::isKeyDown(int keycode) {
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bool utils::isKeyDown(int keycode) {
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||||||
const Uint8* pStates = SDL_GetKeyboardState(nullptr);
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const Uint8* pStates = SDL_GetKeyboardState(nullptr);
|
||||||
if (pStates != nullptr)
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if (pStates != nullptr) {
|
||||||
{
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return pStates[keycode];
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||||||
if(pStates[keycode]) {
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|
||||||
return true;
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|
||||||
}
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|
||||||
}
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}
|
||||||
return false;
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return false;
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||||||
}
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}
|
||||||
@@ -771,8 +768,10 @@ bool utils::isKeyPressed(int keycode) {
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|||||||
if (pStates != nullptr) {
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if (pStates != nullptr) {
|
||||||
if(pStates[keycode] && !s_KeyStates[keycode]) {
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if(pStates[keycode] && !s_KeyStates[keycode]) {
|
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s_KeyStates[keycode] = true;
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s_KeyStates[keycode] = true;
|
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return s_KeyStates[keycode];
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}else {
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s_KeyStates[keycode] = false;
|
||||||
}
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}
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return s_KeyStates[keycode];
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||||||
}
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}
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return false;
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return false;
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||||||
}
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}
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||||||
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|||||||
@@ -47,8 +47,6 @@ void Game::Update(float elapsedSec) {
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void Game::Draw() const {
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void Game::Draw() const {
|
||||||
utils::ClearBackground(Color4f(0.0f, 0.0f, 0.3f, 1.0f));
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utils::ClearBackground(Color4f(0.0f, 0.0f, 0.3f, 1.0f));
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m_WorldLevel.Draw();
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m_WorldLevel.Draw();
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,0}, {}, true);
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,300}, {}, false);
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|
||||||
}
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}
|
||||||
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|
||||||
void Game::ProcessKeyDownEvent(const SDL_KeyboardEvent& e) {
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void Game::ProcessKeyDownEvent(const SDL_KeyboardEvent& e) {
|
||||||
@@ -76,7 +74,7 @@ void Game::ProcessMouseUpEvent(const SDL_MouseButtonEvent& e) {
|
|||||||
//case SDL_BUTTON_LEFT:
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//case SDL_BUTTON_LEFT:
|
||||||
// std::cout << " left button " << std::endl;
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// std::cout << " left button " << std::endl;
|
||||||
// break;
|
// break;
|
||||||
//case SDL_BUTTON_RIGHT:
|
//case SDL_BUTTON_RIGHT:k
|
||||||
// std::cout << " right button " << std::endl;
|
// std::cout << " right button " << std::endl;
|
||||||
// break;
|
// break;
|
||||||
//case SDL_BUTTON_MIDDLE:
|
//case SDL_BUTTON_MIDDLE:
|
||||||
|
|||||||
@@ -315,9 +315,6 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
|
|||||||
<ClInclude Include="WorldLevel.h" />
|
<ClInclude Include="WorldLevel.h" />
|
||||||
<ClInclude Include="WorldTile.h" />
|
<ClInclude Include="WorldTile.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="Level\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
|
|||||||
@@ -67,7 +67,6 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
|
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(utils::isKeyDown(SDL_SCANCODE_A)) {
|
if(utils::isKeyDown(SDL_SCANCODE_A)) {
|
||||||
@@ -93,7 +92,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
if(m_DidJustDigRight) {
|
if(m_DidJustDigRight) {
|
||||||
if(!utils::isKeyDown(SDL_SCANCODE_D)) {
|
if(!utils::isKeyDown(SDL_SCANCODE_D)) {
|
||||||
m_DidJustDigRight = false;
|
m_DidJustDigRight = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
|
m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
|
||||||
@@ -112,9 +111,10 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
|||||||
|
|
||||||
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
|
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||||
for(int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
for(int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||||
if(gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
|
WorldTile* tile = gridManager.GetTileAtIndex(x,y);
|
||||||
gridManager.GetTileAtIndex(x,y)->m_Hightlight = false;
|
if(*tile->GetTileType() != Tiles::AIR) {
|
||||||
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
|
tile->m_Hightlight = false;
|
||||||
|
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
|
||||||
contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
|
contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,4 @@ Texture* TextureManager::GetTexture(const std::string& name) {
|
|||||||
Texture* pTexture = new Texture(name);
|
Texture* pTexture = new Texture(name);
|
||||||
m_Textures[name] = pTexture;
|
m_Textures[name] = pTexture;
|
||||||
return pTexture;
|
return pTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "structs.h"
|
#include "structs.h"
|
||||||
|
|
||||||
@@ -11,6 +12,19 @@ static const int TILE_HEIGHT = 50;
|
|||||||
|
|
||||||
class WorldTile;
|
class WorldTile;
|
||||||
|
|
||||||
|
struct surroundingTiles {
|
||||||
|
std::array<WorldTile*, 8> tiles;
|
||||||
|
|
||||||
|
//Center of the surrounding tiles is 0, 0
|
||||||
|
void SetTile(int x, int y, WorldTile* tile) {
|
||||||
|
tiles[x + y * 3] = tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldTile* GetTile(int x, int y) {
|
||||||
|
return tiles[x + y * 3];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class WorldGridManager
|
class WorldGridManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -23,8 +23,23 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
|
|||||||
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||||
int actualX = x - WORLD_WIDTH / 2;
|
int actualX = x - WORLD_WIDTH / 2;
|
||||||
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
|
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
|
||||||
GroundTileType type = rand() % 2 == 0 ? Tiles::DIRT : Tiles::DIRT;
|
GroundTileType* type = Tiles::AIR;
|
||||||
m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, Tiles::DIRT, TextureManager::GetInstance() });
|
switch(utils::randRange(0,2)) {
|
||||||
|
case 0:
|
||||||
|
type = Tiles::DIRT;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
type = Tiles::IRON;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
//AIR
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
std::cout << "??" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, type, TextureManager::GetInstance() });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||||
@@ -92,7 +107,7 @@ void WorldLevel::Draw() const {
|
|||||||
//loop over worldtiles
|
//loop over worldtiles
|
||||||
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
|
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||||
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||||
if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
|
if(*m_gridManager.GetTileAtIndex(x,y)->GetTileType() != Tiles::AIR) {
|
||||||
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
|
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
|
||||||
utils::SetColor(Colors::GREEN);
|
utils::SetColor(Colors::GREEN);
|
||||||
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
|
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
|
||||||
|
|||||||
@@ -6,16 +6,16 @@
|
|||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
|
|
||||||
|
|
||||||
WorldTile::WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
|
WorldTile::WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
|
||||||
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
|
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
|
||||||
// m_pTexture = new Texture(dirtPath);
|
// m_pTexture = new Texture(dirtPath);
|
||||||
m_pTexture = pTextureManager->GetTexture(groundTileType.getPath());
|
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
|
||||||
}
|
}
|
||||||
WorldTile::~WorldTile() {
|
WorldTile::~WorldTile() {
|
||||||
delete m_pTexture;
|
delete m_pTexture;
|
||||||
}
|
}
|
||||||
void WorldTile::Draw() const {
|
void WorldTile::Draw() const {
|
||||||
if (m_GroundTileType == Tiles::DIRT) {
|
if (*m_GroundTileType != Tiles::AIR) {
|
||||||
m_pTexture->Draw(m_Position);
|
m_pTexture->Draw(m_Position);
|
||||||
if(m_Hightlight) {
|
if(m_Hightlight) {
|
||||||
utils::SetColor(Colors::GREEN);
|
utils::SetColor(Colors::GREEN);
|
||||||
|
|||||||
@@ -24,16 +24,20 @@ public:
|
|||||||
return m_type != rhs.m_type;
|
return m_type != rhs.m_type;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator== (const GroundTileType* rhs) const {
|
virtual bool operator== (const GroundTileType* rhs) const {
|
||||||
return rhs->m_type == m_type;
|
return rhs->m_type == m_type;
|
||||||
}
|
}
|
||||||
bool operator!= (const GroundTileType* rhs) const {
|
virtual bool operator!= (const GroundTileType* rhs) const {
|
||||||
return rhs->m_type != m_type;
|
return rhs->m_type != m_type;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual std::string getPath() {
|
virtual std::string getPath() const {
|
||||||
return m_filePath;
|
return m_filePath;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual GroundTileTypes getType() const {
|
||||||
|
return m_type;
|
||||||
|
}
|
||||||
protected:
|
protected:
|
||||||
std::string m_filePath;
|
std::string m_filePath;
|
||||||
private:
|
private:
|
||||||
@@ -42,37 +46,48 @@ private:
|
|||||||
|
|
||||||
class RandomGroundTile: public GroundTileType {
|
class RandomGroundTile: public GroundTileType {
|
||||||
public:
|
public:
|
||||||
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_variant(utils::randRange(1, maxRandom)) {
|
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
|
||||||
}
|
}
|
||||||
|
|
||||||
~RandomGroundTile() override = default;
|
~RandomGroundTile() override = default;
|
||||||
|
|
||||||
std::string getPath() override {
|
bool operator== (const GroundTileType* rhs) const override{
|
||||||
|
return rhs->getType() == this->getType();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator!= (const GroundTileType* rhs) const override{
|
||||||
|
return rhs->getType() != this->getType();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string getPath() const override {
|
||||||
|
int variant = utils::randRange(1, m_maxRandom);
|
||||||
std::string toReplace{ "[0]" };
|
std::string toReplace{ "[0]" };
|
||||||
std::string replacement = std::to_string(m_variant);
|
std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
|
||||||
|
|
||||||
size_t found = m_filePath.find(toReplace);
|
size_t found = m_filePath.find(toReplace);
|
||||||
std::string newFilePath{ m_filePath };
|
std::string newFilePath{ m_filePath };
|
||||||
|
|
||||||
if(found != std::string::npos) {
|
if(found != std::string::npos) {
|
||||||
newFilePath.replace(found, 3, replacement);
|
newFilePath.replace(found, 3, replacement);
|
||||||
}
|
}
|
||||||
|
|
||||||
return newFilePath;
|
return newFilePath;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
int m_variant;
|
int m_maxRandom;
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace Tiles
|
namespace Tiles
|
||||||
{
|
{
|
||||||
static GroundTileType AIR = GroundTileType("", GroundTileTypes::Air);
|
static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
|
||||||
static GroundTileType DIRT = RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 6);
|
static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
|
||||||
static GroundTileType IRON = GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
|
static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
|
||||||
}
|
}
|
||||||
|
|
||||||
class WorldTile {
|
class WorldTile {
|
||||||
public:
|
public:
|
||||||
WorldTile() = default;
|
WorldTile() = default;
|
||||||
WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager);
|
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager);
|
||||||
~WorldTile();
|
~WorldTile();
|
||||||
|
|
||||||
void Draw() const;
|
void Draw() const;
|
||||||
@@ -82,8 +97,8 @@ public:
|
|||||||
|
|
||||||
Point2f GetSize() const { return Point2f{ 50, 50 }; }
|
Point2f GetSize() const { return Point2f{ 50, 50 }; }
|
||||||
|
|
||||||
GroundTileType GetTileType() const { return m_GroundTileType; }
|
GroundTileType* GetTileType() const { return m_GroundTileType; }
|
||||||
void SetTileType(GroundTileType type) { m_GroundTileType = type; }
|
void SetTileType(GroundTileType* type) { m_GroundTileType = type; }
|
||||||
|
|
||||||
Collision::TileCollisionRect GetCollisionRect();
|
Collision::TileCollisionRect GetCollisionRect();
|
||||||
|
|
||||||
@@ -92,7 +107,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
Point2f m_Position;
|
Point2f m_Position;
|
||||||
GroundTileType m_GroundTileType;
|
GroundTileType* m_GroundTileType;
|
||||||
|
|
||||||
Texture* m_pTexture;
|
Texture* m_pTexture;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user