Compare commits

...

8 Commits

Author SHA1 Message Date
Bram Verhulst
3c83e566dd Add sun / moon, started on score / GameManager 2024-05-16 12:44:53 +02:00
Bram Verhulst
8866f33c09 Add Text rendering and Hull / Fuel Meters 2024-05-16 02:04:36 +02:00
Bram Verhulst
600050c198 Add Main UI, Fuel meter. Add particles to player digging 2024-05-14 12:28:37 +02:00
Bram Verhulst
d5c002c2b2 Add Particles (basic) 2024-05-09 13:50:52 +02:00
Bram Verhulst
8c3a485c2d Started on GuiIcon, General fixes 2024-05-09 00:46:05 +02:00
Bram Verhulst
d3b932df22 Fix digging 2024-05-07 10:35:18 +02:00
Bram Verhulst
77784a167e Remove All Memory leaks 2024-05-02 14:57:47 +02:00
Bram Verhulst
b6be73019f Add window icon,
Add digging animation (Non functional)
2024-05-02 12:28:12 +02:00
94 changed files with 1079 additions and 452 deletions

View File

@@ -10,14 +10,17 @@
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@@ -27,55 +30,11 @@
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@@ -85,14 +44,16 @@
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Engine/BaseGame.cpp" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/../../../../../../Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Tools/MSVC/14.37.32822/include/xstring" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Game/Animations/Animation.h" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Engine/BaseGame.cpp" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Engine/BaseGame.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Engine/utils.h" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/GroundTileTypeManager.h" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Game/Player.cpp" root0="FORCE_HIGHLIGHTING" />
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Levels/World/WorldLevel.cpp" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Game/Player.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Game/pch.h" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Game/pch.h" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Libraries/SDLMain/SDL2-2.26.3/include/SDL.h" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Libraries/SDLMain/SDL2-2.26.3/include/SDL.h" root0="SKIP_HIGHLIGHTING" />
@@ -117,28 +78,28 @@
<option name="hideEmptyMiddlePackages" value="true" /> <option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" /> <option name="showLibraryContents" value="true" />
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<component name="PropertiesComponent"><![CDATA[{ <component name="PropertiesComponent">{
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"C++ Project.Game.executor": "Debug", &quot;C++ Project.Game.executor&quot;: &quot;Debug&quot;,
"RunOnceActivity.OpenProjectViewOnStart": "true", &quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache", &quot;C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache&quot;,
"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src" &quot;C:\\Users\\Bram\\AppData\\Local\\Symbols\\src&quot;
] ]
} }
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<component name="RunManager"> <component name="RunManager">
<configuration name="Game" type="CppProject" factoryName="C++ Project"> <configuration name="Game" type="CppProject" factoryName="C++ Project">
<configuration_1> <configuration_1>
@@ -270,7 +231,26 @@
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<task id="LOCAL-00001" summary="Rework Tile detection system"> <task id="LOCAL-00001" summary="Rework Tile detection system">
<option name="closed" value="true" /> <option name="closed" value="true" />
@@ -368,7 +348,63 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1714460546894</updated> <updated>1714460546894</updated>
</task> </task>
<option name="localTasksCounter" value="13" /> <task id="LOCAL-00013" summary="Add player turning (Finally)">
<option name="closed" value="true" />
<created>1714471045905</created>
<option name="number" value="00013" />
<option name="presentableId" value="LOCAL-00013" />
<option name="project" value="LOCAL" />
<updated>1714471045905</updated>
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<task id="LOCAL-00014" summary="Update gitignore">
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<created>1714471502013</created>
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<updated>1714471502013</updated>
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<created>1714654669410</created>
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<option name="presentableId" value="LOCAL-00015" />
<option name="project" value="LOCAL" />
<updated>1714654669410</updated>
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<task id="LOCAL-00016" summary="Fix digging">
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<created>1715070920513</created>
<option name="number" value="00016" />
<option name="presentableId" value="LOCAL-00016" />
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<updated>1715070920513</updated>
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<option name="number" value="00017" />
<option name="presentableId" value="LOCAL-00017" />
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<updated>1715208368790</updated>
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<task id="LOCAL-00018" summary="Add Particles (basic)">
<option name="closed" value="true" />
<created>1715255455692</created>
<option name="number" value="00018" />
<option name="presentableId" value="LOCAL-00018" />
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<updated>1715255455692</updated>
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<servers /> <servers />
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@@ -386,11 +422,17 @@
<MESSAGE value="Fixed sidePieces (Need to add more cases tho)" /> <MESSAGE value="Fixed sidePieces (Need to add more cases tho)" />
<MESSAGE value="Pre Point2f Nuke&#10;Fixed drawing,&#10;Added general optimisations" /> <MESSAGE value="Pre Point2f Nuke&#10;Fixed drawing,&#10;Added general optimisations" />
<MESSAGE value="Remove Point2f, replace with Vector2f" /> <MESSAGE value="Remove Point2f, replace with Vector2f" />
<MESSAGE value="Fix digging" />
<MESSAGE value="Added Buildings&#10;Fixed rendering bugs with edges" /> <MESSAGE value="Added Buildings&#10;Fixed rendering bugs with edges" />
<MESSAGE value="Add alot of memory leak fixes" /> <MESSAGE value="Add alot of memory leak fixes" />
<MESSAGE value="Add fps" /> <MESSAGE value="Add fps" />
<option name="LAST_COMMIT_MESSAGE" value="Add fps" /> <MESSAGE value="Add player turning (Finally)" />
<MESSAGE value="Update gitignore" />
<MESSAGE value="Remove All Memory leaks" />
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<MESSAGE value="Add Text rendering and Hull / Fuel Meters" />
<option name="LAST_COMMIT_MESSAGE" value="Add Text rendering and Hull / Fuel Meters" />
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View File

@@ -1,15 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/projectSettingsUpdater.xml
/contentModel.xml
/.idea.Prog2Engine.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# GitHub Copilot persisted chat sessions
/copilot/chatSessions

View File

@@ -1 +0,0 @@
Prog2Engine

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
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Binary file not shown.

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View File

@@ -146,6 +146,10 @@ void BaseGame::InitializeGameEngine()
return; return;
} }
m_pIcon = IMG_Load("icon.png");
SDL_SetWindowIcon(m_pWindow, m_pIcon);
// delete icon;
//Initialize controller //Initialize controller
m_pGameController = nullptr; m_pGameController = nullptr;
@@ -165,6 +169,8 @@ void BaseGame::InitializeGameEngine()
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
SDL_RendererInfo m_RendererInfo;
SDL_GetRendererInfo(SDL_GetRenderer(m_pWindow), &m_RendererInfo);
m_Initialized = true; m_Initialized = true;
} }
@@ -270,6 +276,8 @@ void BaseGame::CleanupGameEngine()
ImGui_ImplSDL2_Shutdown(); ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext(); ImGui::DestroyContext();
SDL_FreeSurface(m_pIcon);
SDL_GL_DeleteContext(m_pContext); SDL_GL_DeleteContext(m_pContext);
SDL_DestroyWindow(m_pWindow); SDL_DestroyWindow(m_pWindow);

View File

@@ -59,6 +59,8 @@ private:
SDL_GameController* m_pGameController; SDL_GameController* m_pGameController;
SDL_Surface* m_pIcon;
// FUNCTIONS // FUNCTIONS
void InitializeGameEngine(); void InitializeGameEngine();
void CleanupGameEngine(); void CleanupGameEngine();

View File

@@ -1,7 +1,7 @@
#include "Text.h" #include "Text.h"
#include <iostream> #include <iostream>
Text::Text(const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Text(text), m_FontPath(fontPath), m_Color(color) { Text::Text(const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Text(text), m_FontPath(fontPath), m_Size(size), m_Color(color) {
m_Texture = new Texture(text, fontPath, size, color); m_Texture = new Texture(text, fontPath, size, color);
m_IsCreatedOk = m_Texture->IsCreationOk(); m_IsCreatedOk = m_Texture->IsCreationOk();
if(!m_IsCreatedOk) { if(!m_IsCreatedOk) {
@@ -14,5 +14,17 @@ Text::~Text() {
} }
} }
void Text::Draw(const Vector2f& pos) const { void Text::Draw(const Vector2f& pos) const {
if(m_IsCreatedOk) {
m_Texture->Draw(pos); m_Texture->Draw(pos);
} else {
std::cout << "Trying to render a Text that is not correctly made,\nText: " << m_Text << std::endl;
}
}
void Text::ChangeText(const std::string& text) {
if(m_IsCreatedOk && m_Texture->IsCreationOk()) {
delete m_Texture;
m_Texture = new Texture(text, m_FontPath, m_Size, m_Color);
} else {
std::cout << "This is wierd??: " << m_Text << std::endl;
}
} }

View File

@@ -13,11 +13,14 @@ public:
void Draw(const Vector2f& pos) const; void Draw(const Vector2f& pos) const;
void ChangeText(const std::string& text);
private: private:
std::string m_Text; std::string m_Text;
std::string m_FontPath; std::string m_FontPath;
int m_Size;
Color4f m_Color; Color4f m_Color;
Texture* m_Texture; Texture* m_Texture;
bool m_IsCreatedOk{ false }; bool m_IsCreatedOk{ false };

View File

@@ -692,6 +692,12 @@ float utils::map(float value, float start1, float stop1, float start2, float sto
float newVal = (value - start1) / (stop1 - start1) * (stop2 - start2) + start2; float newVal = (value - start1) / (stop1 - start1) * (stop2 - start2) + start2;
return newVal; return newVal;
} }
float utils::clamp(float value, float min, float max) {
return std::max(min, std::min(value, max));
}
Vector2f utils::clamp(const Vector2f& value, const Vector2f& min, const Vector2f& max) {
return Vector2f { clamp(value.x, min.x, max.x), clamp(value.y, min.y, max.y) };
}
bool utils::isKeyDown(int keycode) { bool utils::isKeyDown(int keycode) {
const Uint8* pStates = SDL_GetKeyboardState(nullptr); const Uint8* pStates = SDL_GetKeyboardState(nullptr);
if (pStates != nullptr) { if (pStates != nullptr) {

View File

@@ -111,6 +111,9 @@ namespace utils
Vector2f lerp(const Vector2f& a, const Vector2f& b, float t); Vector2f lerp(const Vector2f& a, const Vector2f& b, float t);
float map(float value, float start1, float stop1, float start2, float stop2); float map(float value, float start1, float stop1, float start2, float stop2);
float clamp(float value, float min, float max);
Vector2f clamp(const Vector2f& value, const Vector2f& min, const Vector2f& max);
#pragma endregion CollisionFunctionality #pragma endregion CollisionFunctionality
bool isKeyDown(SDL_Keycode keycode); bool isKeyDown(SDL_Keycode keycode);

View File

@@ -1,8 +1,11 @@
#include "pch.h" #include "pch.h"
#include "Animation.h" #include "Animation.h"
#include <iostream>
#include "utils.h" #include "utils.h"
Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames), m_isLooping(isLooping), m_FrameDuration(frameDuration) { Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames),
m_isLooping(isLooping), m_FrameDuration(frameDuration) {
} }
void Animation::Update(float elapsedSec) { void Animation::Update(float elapsedSec) {
@@ -31,3 +34,24 @@ void Animation::Draw(const Vector2f& pos, const Rectf& dst) const {
m_pTexture->Draw(dst, src, m_isFlipped); m_pTexture->Draw(dst, src, m_isFlipped);
} }
void Animation::SetPlaying(bool isPlaying) {
m_isPlaying = isPlaying;
}
void Animation::SetFlipped(bool isFlipped) {
m_isFlipped = isFlipped;
}
void Animation::Reset() {
m_CurrentFrame = 0;
m_hasPlayedOnce = false;
m_isPlaying = true;
m_FrameTimer = m_FrameDuration;
}
bool Animation::IsDone() const {
return m_hasPlayedOnce && !m_isLooping;
}
int Animation::GetFrameCount() const {
return m_Frames;
}
void Animation::SetFrame(int frame) {
m_CurrentFrame = frame;
}

View File

@@ -5,28 +5,20 @@ class Animation
{ {
public: public:
Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping = true); Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping = true);
~Animation() = default;
void Update(float elapsedSec); void Update(float elapsedSec);
void Draw(const Vector2f& pos) const; void Draw(const Vector2f& pos) const;
void Draw(const Vector2f& pos, const Rectf& dst) const; void Draw(const Vector2f& pos, const Rectf& dst) const;
void SetPlaying(bool isPlaying) { void SetPlaying(bool isPlaying);
m_isPlaying = isPlaying; void SetFlipped(bool isFlipped);
}
void SetFlipped(bool isFlipped) {
m_isFlipped = isFlipped;
}
void Reset() { void Reset();
m_CurrentFrame = 0; bool IsDone() const;
m_hasPlayedOnce = false;
m_isPlaying = true; int GetFrameCount() const;
} void SetFrame(int frame);
bool IsDone() const {
return m_hasPlayedOnce && !m_isLooping;
}
private: private:
Texture* m_pTexture; Texture* m_pTexture;

View File

@@ -5,7 +5,9 @@
#include <algorithm> #include <algorithm>
#include "colors.h" #include "colors.h"
#include "GridSystem/GroundTileTypeManager.h"
#include "utils.h" #include "utils.h"
#include "GridSystem/WorldTile.h"
#include "Levels/World/WorldLevel.h" #include "Levels/World/WorldLevel.h"
@@ -28,8 +30,8 @@ void Game::Initialize() {
void Game::Cleanup() { void Game::Cleanup() {
//TODO: ask how 2 delete the TextureManager
ScreenManager::DestroyInstance(); ScreenManager::DestroyInstance();
GroundTileTypeManager::DestroyInstance();
TextureManager::DestroyInstance(); TextureManager::DestroyInstance();
} }
@@ -37,7 +39,7 @@ void Game::Update(float elapsedSec) {
const Uint8* pStates = SDL_GetKeyboardState(nullptr); const Uint8* pStates = SDL_GetKeyboardState(nullptr);
if (m_IsRightMouseDown) { if (m_IsRightMouseDown) {
const Vector2f newCameraPos = Vector2f { m_MousePos.x + m_MouseOffset.x, m_MousePos.y + m_MouseOffset.y }; const Vector2f newCameraPos = Vector2f { m_MousePosition.x + m_MouseOffset.x, m_MousePosition.y + m_MouseOffset.y };
m_Camera.SetPosition(Vector2f { -newCameraPos.x, -newCameraPos.y }); m_Camera.SetPosition(Vector2f { -newCameraPos.x, -newCameraPos.y });
} }
else { else {
@@ -55,39 +57,26 @@ void Game::Draw() const {
void Game::ProcessKeyDownEvent(const SDL_KeyboardEvent& e) { void Game::ProcessKeyDownEvent(const SDL_KeyboardEvent& e) {
//std::cout << "KEYDOWN event: " << e.keysym.sym << std::endl; //std::cout << "KEYDOWN event: " << e.keysym.sym << std::endl;
if(e.keysym.sym == SDLK_BACKQUOTE) {
m_imGui = !m_imGui;
}
} }
void Game::ProcessKeyUpEvent(const SDL_KeyboardEvent& e) { void Game::ProcessKeyUpEvent(const SDL_KeyboardEvent& e) {
} }
void Game::ProcessMouseMotionEvent(const SDL_MouseMotionEvent& e) { void Game::ProcessMouseMotionEvent(const SDL_MouseMotionEvent& e) {
m_MousePos = Vector2f { float(e.x), float(e.y) }; m_MousePosition = Vector2f { float(e.x), float(e.y) };
m_pCurrentLevel->MouseMove(Vector2f { float(e.x), float(e.y) }); m_pCurrentLevel->MouseMove(Vector2f { float(e.x), float(e.y) });
} }
void Game::ProcessMouseDownEvent(const SDL_MouseButtonEvent& e) { void Game::ProcessMouseDownEvent(const SDL_MouseButtonEvent& e) {
m_IsRightMouseDown = e.button == SDL_BUTTON_RIGHT; m_IsRightMouseDown = e.button == SDL_BUTTON_RIGHT;
m_MouseOffset = Vector2f { -m_Camera.GetPosition().x - m_MousePos.x, -m_Camera.GetPosition().y - m_MousePos.y }; m_MouseOffset = Vector2f { -m_Camera.GetPosition().x - m_MousePosition.x, -m_Camera.GetPosition().y - m_MousePosition.y };
} }
void Game::ProcessMouseUpEvent(const SDL_MouseButtonEvent& e) { void Game::ProcessMouseUpEvent(const SDL_MouseButtonEvent& e) {
m_IsRightMouseDown = e.button == SDL_BUTTON_RIGHT ? false : m_IsRightMouseDown; m_IsRightMouseDown = e.button == SDL_BUTTON_RIGHT ? false : m_IsRightMouseDown;
//std::cout << "MOUSEBUTTONUP event: ";
//switch ( e.button )
//{
//case SDL_BUTTON_LEFT:
// std::cout << " left button " << std::endl;
// break;
//case SDL_BUTTON_RIGHT:k
// std::cout << " right button " << std::endl;
// break;
//case SDL_BUTTON_MIDDLE:
// std::cout << " middle button " << std::endl;
// break;
//}
} }
void Game::ProcessMouseWheelEvent(const SDL_MouseWheelEvent& e) { void Game::ProcessMouseWheelEvent(const SDL_MouseWheelEvent& e) {
float newScale = m_Camera.GetScale() - e.preciseY * 0.1f; float newScale = m_Camera.GetScale() - e.preciseY * 0.1f;
@@ -97,5 +86,7 @@ void Game::ProcessMouseWheelEvent(const SDL_MouseWheelEvent& e) {
m_Camera.SetScale(newScale); m_Camera.SetScale(newScale);
} }
void Game::ProcessImGui() { void Game::ProcessImGui() {
if(m_imGui) {
m_pCurrentLevel->ProcessImGui(); m_pCurrentLevel->ProcessImGui();
} }
}

View File

@@ -32,7 +32,6 @@ public:
static Rectf VIEWPORT; static Rectf VIEWPORT;
private: private:
// FUNCTIONS
void Initialize(); void Initialize();
void Cleanup(); void Cleanup();
@@ -43,8 +42,11 @@ private:
Level* m_pCurrentLevel; Level* m_pCurrentLevel;
Vector2f m_MousePos {}; Vector2f m_MousePosition {};
Vector2f m_MouseOffset {}; Vector2f m_MouseOffset {};
bool m_IsRightMouseDown {}; bool m_IsRightMouseDown {};
bool m_imGui{ true };
}; };

View File

@@ -157,6 +157,80 @@
<ClCompile Include="Camera.cpp" /> <ClCompile Include="Camera.cpp" />
<ClCompile Include="Game.cpp" /> <ClCompile Include="Game.cpp" />
<ClCompile Include="GameManager.cpp" /> <ClCompile Include="GameManager.cpp" />
<ClCompile Include="GridSystem\GroundTileTypeManager.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<Optimization>Disabled</Optimization>
<SupportJustMyCode>true</SupportJustMyCode>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>x64\Debug\</AssemblerListingLocation>
<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
<BrowseInformation>true</BrowseInformation>
<BrowseInformationFile>x64\Debug\</BrowseInformationFile>
<CompileAs>Default</CompileAs>
<ConformanceMode>true</ConformanceMode>
<DiagnosticsFormat>Column</DiagnosticsFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<ErrorReporting>Prompt</ErrorReporting>
<ExpandAttributedSource>false</ExpandAttributedSource>
<ExceptionHandling>Sync</ExceptionHandling>
<EnableASAN>false</EnableASAN>
<EnableFuzzer>false</EnableFuzzer>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Precise</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<GenerateModuleDependencies>false</GenerateModuleDependencies>
<GenerateSourceDependencies>false</GenerateSourceDependencies>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
<LanguageStandard>Default</LanguageStandard>
<LanguageStandard_C>Default</LanguageStandard_C>
<MinimalRebuild>false</MinimalRebuild>
<ModuleDependenciesFile>x64\Debug\</ModuleDependenciesFile>
<ModuleOutputFile>x64\Debug\</ModuleOutputFile>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<ObjectFileName>x64\Debug\</ObjectFileName>
<CallingConvention>Cdecl</CallingConvention>
<ProgramDataBaseFileName>x64\Debug\vc143.pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>x64\Debug\Game.pch</PrecompiledHeaderOutputFile>
<PreprocessToFile>false</PreprocessToFile>
<PreprocessKeepComments>false</PreprocessKeepComments>
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
<ShowIncludes>false</ShowIncludes>
<SourceDependenciesFile>x64\Debug\</SourceDependenciesFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<BufferSecurityCheck>true</BufferSecurityCheck>
<SmallerTypeCheck>false</SmallerTypeCheck>
<SpectreMitigation>false</SpectreMitigation>
<StructMemberAlignment>Default</StructMemberAlignment>
<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
<TranslateIncludes>false</TranslateIncludes>
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
<TreatWarningAsError>false</TreatWarningAsError>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<UseFullPaths>true</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<IntelJCCErratum>false</IntelJCCErratum>
<BuildStlModules>false</BuildStlModules>
<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<LinkCompiled>true</LinkCompiled>
</ClCompile>
<ClCompile Include="GridSystem\WorldGridManager.cpp"> <ClCompile Include="GridSystem\WorldGridManager.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -307,10 +381,86 @@
<LinkCompiled>true</LinkCompiled> <LinkCompiled>true</LinkCompiled>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation> <BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
</ClCompile> </ClCompile>
<ClCompile Include="GroundTileTypeManager.cpp" /> <ClCompile Include="Gui\GuiButton.cpp" />
<ClCompile Include="Gui\Button.cpp" /> <ClCompile Include="Gui\GuiElement.cpp" />
<ClCompile Include="Gui\GuiMeter.cpp" />
<ClCompile Include="Gui\GuiText.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<Optimization>Disabled</Optimization>
<SupportJustMyCode>true</SupportJustMyCode>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>x64\Debug\</AssemblerListingLocation>
<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
<BrowseInformation>true</BrowseInformation>
<BrowseInformationFile>x64\Debug\</BrowseInformationFile>
<CompileAs>Default</CompileAs>
<ConformanceMode>true</ConformanceMode>
<DiagnosticsFormat>Column</DiagnosticsFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<ErrorReporting>Prompt</ErrorReporting>
<ExpandAttributedSource>false</ExpandAttributedSource>
<ExceptionHandling>Sync</ExceptionHandling>
<EnableASAN>false</EnableASAN>
<EnableFuzzer>false</EnableFuzzer>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Precise</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<GenerateModuleDependencies>false</GenerateModuleDependencies>
<GenerateSourceDependencies>false</GenerateSourceDependencies>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
<LanguageStandard>Default</LanguageStandard>
<LanguageStandard_C>Default</LanguageStandard_C>
<MinimalRebuild>false</MinimalRebuild>
<ModuleDependenciesFile>x64\Debug\</ModuleDependenciesFile>
<ModuleOutputFile>x64\Debug\</ModuleOutputFile>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<ObjectFileName>x64\Debug\</ObjectFileName>
<CallingConvention>Cdecl</CallingConvention>
<ProgramDataBaseFileName>x64\Debug\vc143.pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>x64\Debug\Game.pch</PrecompiledHeaderOutputFile>
<PreprocessToFile>false</PreprocessToFile>
<PreprocessKeepComments>false</PreprocessKeepComments>
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
<ShowIncludes>false</ShowIncludes>
<SourceDependenciesFile>x64\Debug\</SourceDependenciesFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<BufferSecurityCheck>true</BufferSecurityCheck>
<SmallerTypeCheck>false</SmallerTypeCheck>
<SpectreMitigation>false</SpectreMitigation>
<StructMemberAlignment>Default</StructMemberAlignment>
<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
<TranslateIncludes>false</TranslateIncludes>
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
<TreatWarningAsError>false</TreatWarningAsError>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<UseFullPaths>true</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<IntelJCCErratum>false</IntelJCCErratum>
<BuildStlModules>false</BuildStlModules>
<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<LinkCompiled>true</LinkCompiled>
</ClCompile>
<ClCompile Include="Gui\Screen.cpp" /> <ClCompile Include="Gui\Screen.cpp" />
<ClCompile Include="Gui\Screens\FuelScreen.cpp" /> <ClCompile Include="Gui\Screens\FuelScreen.cpp" />
<ClCompile Include="Gui\Screens\MainScreen.cpp" />
<ClCompile Include="Gui\Screens\ScreenManager.cpp" /> <ClCompile Include="Gui\Screens\ScreenManager.cpp" />
<ClCompile Include="Levels\Level.cpp"> <ClCompile Include="Levels\Level.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
@@ -389,6 +539,7 @@
</ClCompile> </ClCompile>
<ClCompile Include="Levels\MainMenu\MainMenuLevel.cpp" /> <ClCompile Include="Levels\MainMenu\MainMenuLevel.cpp" />
<ClCompile Include="Levels\World\Building.cpp" /> <ClCompile Include="Levels\World\Building.cpp" />
<ClCompile Include="Levels\World\OrbitingObject.cpp" />
<ClCompile Include="Levels\World\WorldLevel.cpp"> <ClCompile Include="Levels\World\WorldLevel.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -465,6 +616,7 @@
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation> <BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
</ClCompile> </ClCompile>
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="Particle\Particle.cpp" />
<ClCompile Include="pch.cpp" /> <ClCompile Include="pch.cpp" />
<ClCompile Include="Player.cpp" /> <ClCompile Include="Player.cpp" />
<ClCompile Include="TextureManager.cpp" /> <ClCompile Include="TextureManager.cpp" />
@@ -474,17 +626,23 @@
<ClInclude Include="Camera.h" /> <ClInclude Include="Camera.h" />
<ClInclude Include="Game.h" /> <ClInclude Include="Game.h" />
<ClInclude Include="GameManager.h" /> <ClInclude Include="GameManager.h" />
<ClInclude Include="GridSystem\GroundTileTypeManager.h" />
<ClInclude Include="GridSystem\WorldGridManager.h" /> <ClInclude Include="GridSystem\WorldGridManager.h" />
<ClInclude Include="GridSystem\WorldTile.h" /> <ClInclude Include="GridSystem\WorldTile.h" />
<ClInclude Include="GroundTileTypeManager.h" /> <ClInclude Include="Gui\GuiButton.h" />
<ClInclude Include="Gui\Button.h" /> <ClInclude Include="Gui\GuiElement.h" />
<ClInclude Include="Gui\GuiMeter.h" />
<ClInclude Include="Gui\GuiText.h" />
<ClInclude Include="Gui\Screen.h" /> <ClInclude Include="Gui\Screen.h" />
<ClInclude Include="Gui\Screens\FuelScreen.h" /> <ClInclude Include="Gui\Screens\FuelScreen.h" />
<ClInclude Include="Gui\Screens\MainScreen.h" />
<ClInclude Include="Gui\Screens\ScreenManager.h" /> <ClInclude Include="Gui\Screens\ScreenManager.h" />
<ClInclude Include="Levels\Level.h" /> <ClInclude Include="Levels\Level.h" />
<ClInclude Include="Levels\MainMenu\MainMenuLevel.h" /> <ClInclude Include="Levels\MainMenu\MainMenuLevel.h" />
<ClInclude Include="Levels\World\Building.h" /> <ClInclude Include="Levels\World\Building.h" />
<ClInclude Include="Levels\World\OrbitingObject.h" />
<ClInclude Include="Levels\World\WorldLevel.h" /> <ClInclude Include="Levels\World\WorldLevel.h" />
<ClInclude Include="Particle\Particle.h" />
<ClInclude Include="pch.h" /> <ClInclude Include="pch.h" />
<ClInclude Include="Player.h" /> <ClInclude Include="Player.h" />
<ClInclude Include="TextureManager.h" /> <ClInclude Include="TextureManager.h" />

View File

@@ -1,2 +1,50 @@
#include "pch.h" #include "pch.h"
#include "GameManager.h" #include "GameManager.h"
GameManager* GameManager::m_pInstance = nullptr;
GameManager& GameManager::GetInstance() {
if (m_pInstance == nullptr) {
m_pInstance = new GameManager();
}
return *m_pInstance;
}
void GameManager::SetMainScreen(MainScreen* pMainScreen) {
m_pMainScreen = pMainScreen;
//TODO: not the best but ¯\_(ツ)_/¯
}
void GameManager::SetFuel(int fuel) {
m_Fuel = fuel;
}
int GameManager::GetFuel() const {
return m_Fuel;
}
void GameManager::DecreaseFuel(int fuel) {
m_Fuel -= fuel;
}
void GameManager::AddFuel(int fuel) {
m_Fuel += fuel;
}
void GameManager::SetHullIntegrity(int hullIntegrity) {
m_HullIntegrity = hullIntegrity;
}
int GameManager::GetHullIntegrity() const {
return m_HullIntegrity;
}
void GameManager::DamageHull(int damage) {
m_HullIntegrity -= damage;
}
void GameManager::SetScore(int score) {
m_Score = score;
}
int GameManager::GetScore() const {
return m_Score;
}
void GameManager::IncreaseScore(int score) {
m_Score += score;
}
void GameManager::Update(float elapsedSecs) {
m_pMainScreen->SetFuelMeterValue(m_Fuel);
m_pMainScreen->SetHullMeterValue(m_HullIntegrity);
m_pMainScreen->SetScore(std::to_string(m_Score));
}

View File

@@ -1,12 +1,38 @@
#pragma once #pragma once
#include "Player.h" #include "Player.h"
#include "Gui/Screens/MainScreen.h"
class GameManager class GameManager {
{
public: public:
float balance{ 0.0f }; static GameManager& GetInstance();
float fuel{ 0.0f }; static GameManager* m_pInstance;
void SetMainScreen(MainScreen* pMainScreen);
void SetFuel(int fuel);
int GetFuel() const;
void DecreaseFuel(int fuel);
void AddFuel(int fuel);
void SetHullIntegrity(int hullIntegrity);
int GetHullIntegrity() const;
void DamageHull(int damage);
void SetScore(int score);
int GetScore() const;
void IncreaseScore(int score);
void Update(float elapsedSecs);
private: private:
GameManager() = default; GameManager() = default;
float m_Balance{ 0.0f };
int m_HullIntegrity{ 100 };
int m_Fuel{ 100 };
int m_Score{ 0 };
MainScreen* m_pMainScreen{ nullptr };
}; };

View File

@@ -0,0 +1,31 @@
#include "pch.h"
#include "GroundTileTypeManager.h"
#include "GridSystem/WorldTile.h"
GroundTileTypeManager* GroundTileTypeManager::m_pInstance = nullptr;
GroundTileTypeManager* GroundTileTypeManager::GetInstance() {
if (m_pInstance == nullptr) {
m_pInstance = new GroundTileTypeManager();
}
return m_pInstance;
}
void GroundTileTypeManager::DestroyInstance() {
delete m_pInstance->AIR;
delete m_pInstance->DIRT;
delete m_pInstance->STONE;
delete m_pInstance->LAVA;
delete m_pInstance->IRON;
delete m_pInstance->BRONZE;
delete m_pInstance->GOLD;
delete m_pInstance->HARD_LEFT;
delete m_pInstance->HARD_RIGHT;
delete m_pInstance->HARD_MIDDLE;
delete m_pInstance->GRASS;
delete m_pInstance;
}
GroundTileTypeManager::GroundTileTypeManager() = default;
GroundTileTypeManager::~GroundTileTypeManager() = default;

View File

@@ -20,31 +20,15 @@ WorldGridManager::~WorldGridManager() {
delete m_worldTiles[x][y]; delete m_worldTiles[x][y];
} }
} }
std::cout << "Deleting static" << std::endl;
// delete Tiles::AIR;
// delete Tiles::DIRT;
//
// delete Tiles::Hazards::LAVA;
// delete Tiles::Hazards::STONE;
//
// delete Tiles::Ores::BRONZE;
// delete Tiles::Ores::GOLD;
// delete Tiles::Ores::IRON;
//
// delete Tiles::Special::GRASS;
// delete Tiles::Special::HARD_LEFT;
// delete Tiles::Special::HARD_MIDDLE;
// delete Tiles::Special::HARD_RIGHT;
} }
surroundingTiles WorldGridManager::GetSurroundingTiles(const WorldTile* world_tile) { surroundingTiles WorldGridManager::GetSurroundingTiles(const WorldTile* world_tile) {
surroundingTiles tiles; surroundingTiles tiles;
Vector2f pos = world_tile->GetPosition(); Vector2f pos = world_tile->GetPosition();
Vector2f gridCoords = this->GetIndexFromPosition(pos); Vector2f gridCoords = this->GetIndexFromPosition(pos);
int x = gridCoords.x; const int x = (int)gridCoords.x;
//TODO: Stupid fix, fix this //TODO: Stupid fix, fix this
int y = gridCoords.y - 1; const int y = (int)gridCoords.y - 1;
tiles.SetTile(TileDirection::TopLeft, this->GetTileAtIndex(x - 1, y - 1)); tiles.SetTile(TileDirection::TopLeft, this->GetTileAtIndex(x - 1, y - 1));
tiles.SetTile(TileDirection::TopMiddle, this->GetTileAtIndex(x, y - 1)); tiles.SetTile(TileDirection::TopMiddle, this->GetTileAtIndex(x, y - 1));

View File

@@ -14,8 +14,7 @@ static const int TILE_HEIGHT = 50;
class WorldTile; class WorldTile;
enum TileDirection enum TileDirection {
{
TopLeft, TopLeft,
TopMiddle, TopMiddle,
TopRight, TopRight,
@@ -29,8 +28,7 @@ enum TileDirection
BottomRight BottomRight
}; };
struct surroundingTiles struct surroundingTiles {
{
std::vector<WorldTile *> m_tiles { 8, nullptr }; std::vector<WorldTile *> m_tiles { 8, nullptr };
@@ -41,29 +39,20 @@ struct surroundingTiles
WorldTile * GetTile(TileDirection direction) { WorldTile * GetTile(TileDirection direction) {
return m_tiles[static_cast<int>(direction)]; return m_tiles[static_cast<int>(direction)];
} }
// bool IsAllType(const GroundTileType& type) {
// for (const auto& tile : m_tiles) {
// if (tile.second == nullptr) {
// return false;
// }
// if (tile.second->GetTileType() != &type) {
// return false;
// }
// }
// return true;
// }
}; };
class WorldGridManager class WorldGridManager {
{
public: public:
WorldGridManager(); WorldGridManager();
~WorldGridManager(); ~WorldGridManager();
surroundingTiles GetSurroundingTiles(const WorldTile* world_tile); surroundingTiles GetSurroundingTiles(const WorldTile* world_tile);
Vector2f GetIndexFromPosition(Vector2f position); static Vector2f GetIndexFromPosition(Vector2f position);
WorldGridManager(const WorldGridManager& other) = delete;
WorldGridManager(WorldGridManager&& other) = default;
WorldGridManager& operator=(const WorldGridManager& other) = delete;
WorldGridManager& operator=(WorldGridManager&& other) = delete;
WorldGridManager(const WorldGridManager& other) = default;
WorldTile * GetTileAtIndex(const int x, const int y) const; WorldTile * GetTileAtIndex(const int x, const int y) const;
WorldTile * GetTileAtWorldPos(const Vector2f& pos) const; WorldTile * GetTileAtWorldPos(const Vector2f& pos) const;

View File

@@ -65,6 +65,7 @@ void InitializeGroundTiles() {
{ GroundTileTypeManager::GetInstance()->IRON, 0.1f }, { GroundTileTypeManager::GetInstance()->IRON, 0.1f },
}; };
} }
WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager) : m_Position { position }, WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager) : m_Position { position },
m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } { m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } {
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png"; // const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";

View File

@@ -1,22 +0,0 @@
#include "pch.h"
#include "GroundTileTypeManager.h"
#include "GridSystem/WorldTile.h"
GroundTileTypeManager* GroundTileTypeManager::m_pInstance = nullptr;
GroundTileTypeManager* GroundTileTypeManager::GetInstance() {
if (m_pInstance == nullptr) {
m_pInstance = new GroundTileTypeManager();
}
return m_pInstance;
}
void GroundTileTypeManager::DestroyInstance() {
}
GroundTileTypeManager::GroundTileTypeManager(): AIR(new GroundTileType("", GroundTileTypes::Air)), DIRT(new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5)){
}
// void GroundTileTypeManager::Initialize() {
// AIR = new GroundTileType("", GroundTileTypes::Air);
// }
GroundTileTypeManager::~GroundTileTypeManager() {
}

View File

@@ -1,28 +1,28 @@
#include "pch.h" #include "pch.h"
#include "Button.h" #include "GuiButton.h"
#include <iostream> #include <iostream>
#include "colors.h" #include "colors.h"
#include "utils.h" #include "utils.h"
Button::Button(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) { GuiButton::GuiButton(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
m_Texture = manager->GetTexture(filePath); m_Texture = manager->GetTexture(filePath);
if(size.x == 0 && size.y == 0) { if(size.x == 0 && size.y == 0) {
m_Size = Vector2f{float(m_Texture->GetWidth()), float(m_Texture->GetHeight())}; m_Size = Vector2f{float(m_Texture->GetWidth()), float(m_Texture->GetHeight())};
} }
std::cout << "Button created" << '\n'; std::cout << "Button created" << '\n';
} }
Button::~Button() { GuiButton::~GuiButton() {
std::cout << "Button destroyed" << '\n'; std::cout << "Button destroyed" << '\n';
} }
void Button::Draw() const { void GuiButton::Draw() const {
Rectf dest = Rectf(m_Position, m_Size); Rectf dest = Rectf(m_Position, m_Size);
Rectf src = Rectf(0, 0, m_Texture->GetWidth(), m_Texture->GetHeight()); Rectf src = Rectf(0, 0, m_Texture->GetWidth(), m_Texture->GetHeight());
if(m_IsHovered) { if(m_IsHovered) {
m_Texture->Draw(dest, src, false); m_Texture->Draw(dest, src, false);
} }
} }
void Button::Update(float elapsedSec) { void GuiButton::Update(float elapsedSec) {
Vector2f mousePos = utils::GetMousePos(); Vector2f mousePos = utils::GetMousePos();
Rectf buttonRect = Rectf(m_Position, m_Size); Rectf buttonRect = Rectf(m_Position, m_Size);

View File

@@ -2,17 +2,18 @@
#include <functional> #include <functional>
#include <iostream> #include <iostream>
#include "GuiElement.h"
#include "Texture.h" #include "Texture.h"
#include "../TextureManager.h" #include "../TextureManager.h"
class Button class GuiButton : public GuiElement
{ {
public: public:
Button() = default; GuiButton() = default;
Button(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager); GuiButton(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
~Button(); ~GuiButton() override;
void Draw() const; virtual void Draw() const override;
void Update(float elapsedSec); virtual void Update(float elapsedSec) override;
void SetOnClick(std::function<void(void)> onClick) { void SetOnClick(std::function<void(void)> onClick) {
m_OnClick = onClick; m_OnClick = onClick;

2
Game/Gui/GuiElement.cpp Normal file
View File

@@ -0,0 +1,2 @@
#include "pch.h"
#include "GuiElement.h"

14
Game/Gui/GuiElement.h Normal file
View File

@@ -0,0 +1,14 @@
#pragma once
class GuiElement
{
public:
GuiElement() = default;
virtual ~GuiElement() = default;
virtual void Draw() const = 0;
virtual void Update(float elapsedSec) = 0;
private:
};

27
Game/Gui/GuiMeter.cpp Normal file
View File

@@ -0,0 +1,27 @@
#include "pch.h"
#include "GuiMeter.h"
#include "TextureManager.h"
#include "utils.h"
GuiMeter::GuiMeter(const std::string& filePath, Vector2f pos, Vector2f frameSize, int frameCount, TextureManager* manager): GuiMeter(
filePath, pos, frameSize, frameSize, frameCount, manager) {
}
GuiMeter::GuiMeter(const std::string& filePath, Vector2f pos, Vector2f frameSize, Vector2f drawSize, int frameCount, TextureManager* manager): m_Position(pos),
m_DrawSize(drawSize), m_FrameCount(frameCount) {
m_Animation = new Animation(manager->GetTexture(filePath), frameCount, 0.0f, Rectf { 0, 0, frameSize.x, frameSize.y }, false);
}
GuiMeter::~GuiMeter() {
delete m_Animation;
}
void GuiMeter::Draw() const {
m_Animation->Draw(m_Position, Rectf{m_Position, m_DrawSize});
utils::DrawRect(Rectf { m_Position, m_DrawSize});
}
void GuiMeter::Update(float elapsedSec) {
m_Value += 1;
const int frame = static_cast<int>(utils::map(m_Value, 0.0f, m_MaxValue, 0, (float)m_Animation->GetFrameCount()));
m_Animation->SetFrame(frame);
}
void GuiMeter::SetValue(float value) {
m_Value = value;
}

34
Game/Gui/GuiMeter.h Normal file
View File

@@ -0,0 +1,34 @@
#pragma once
#include "GuiElement.h"
#include "Texture.h"
#include "Animations/Animation.h"
class TextureManager;
class GuiMeter final : public GuiElement
{
public:
GuiMeter(const std::string& filePath, Vector2f pos, Vector2f frameSize, int frameCount, TextureManager* manager);
GuiMeter(const std::string& filePath, Vector2f pos, Vector2f frameSize, Vector2f drawSize, int frameCount, TextureManager* manager);
GuiMeter(GuiMeter& other) = delete;
GuiMeter& operator=(const GuiMeter& other) = delete;
GuiMeter(GuiMeter&& other) = delete;
GuiMeter& operator=(GuiMeter&& other) = delete;
virtual ~GuiMeter() override;
virtual void Draw() const override;
virtual void Update(float elapsedSec) override;
void SetValue(float value);
private:
Animation* m_Animation{ nullptr };
Vector2f m_Position;
Vector2f m_DrawSize;
float m_Value{ 0.0f };
const float m_MaxValue{ 100.0f };
int m_FrameCount;
};

26
Game/Gui/GuiText.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "pch.h"
#include "GuiText.h"
#include "colors.h"
GuiText::GuiText(const Vector2f& position, const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Position(position), m_Text(new Text(text, fontPath, size, color)) {
}
GuiText::GuiText(): m_Position(100,100), m_Text(new Text("Undefined", "fonts/verdana.ttf", 10, Colors::WHITE)) {
}
void GuiText::Draw() const {
m_Text->Draw(m_Position);
}
void GuiText::Update(float elapsedSec) {
}
void GuiText::ChangeText(const std::string& text) const {
m_Text->ChangeText(text);
}
GuiText::~GuiText() {
delete m_Text;
}

20
Game/Gui/GuiText.h Normal file
View File

@@ -0,0 +1,20 @@
#pragma once
#include "GuiElement.h"
#include "Text.h"
#include "Texture.h"
class GuiText : public GuiElement {
public:
GuiText(const Vector2f& position, const std::string& text, const std::string& fontPath, int size, const Color4f& color);
GuiText();
void Draw() const override;
void Update(float elapsedSec) override;
void ChangeText(const std::string& text) const;
~GuiText() override;
private:
Vector2f m_Position;
Text* m_Text;
};

View File

@@ -2,24 +2,30 @@
#include "Screen.h" #include "Screen.h"
Screen::Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) { Screen::Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
if(!filePath.empty()) {
m_Background = manager->GetTexture(filePath); m_Background = manager->GetTexture(filePath);
} else {
m_Background = nullptr;
}
} }
Screen::~Screen() { Screen::~Screen() {
for (Button* b : m_Buttons) { for (GuiElement* b : m_Elements) {
delete b; delete b;
} }
} }
void Screen::Update(float elapsedSecs) { void Screen::Update(float elapsedSecs) {
for (Button* b : m_Buttons) { for (GuiElement* b : m_Elements) {
b->Update(elapsedSecs); b->Update(elapsedSecs);
} }
} }
void Screen::Draw() const { void Screen::Draw() const {
if(m_Background != nullptr) { //Incase there is no background
Rectf dest = Rectf(m_Position, m_Size); Rectf dest = Rectf(m_Position, m_Size);
Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight()); Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
m_Background->Draw(dest, src, false); m_Background->Draw(dest, src, false);
}
for (Button* b : m_Buttons) { for (GuiElement* GuiElement : m_Elements) {
b->Draw(); GuiElement->Draw();
} }
} }

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <vector> #include <vector>
#include "Button.h" #include "GuiButton.h"
#include "structs.h" #include "structs.h"
#include "Texture.h" #include "Texture.h"
#include "../TextureManager.h" #include "../TextureManager.h"
@@ -14,7 +14,7 @@ public:
virtual ~Screen(); virtual ~Screen();
void AddButton(Button* button) { m_Buttons.push_back(button); } void AddElement(GuiElement* element) { m_Elements.push_back(element); }
virtual void Update(float elapsedSecs); virtual void Update(float elapsedSecs);
virtual void Draw() const; virtual void Draw() const;
@@ -24,5 +24,5 @@ private:
Texture* m_Background{ nullptr }; Texture* m_Background{ nullptr };
std::vector<Button*> m_Buttons; std::vector<GuiElement*> m_Elements;
}; };

View File

@@ -15,34 +15,33 @@ FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size,
const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 }; const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
Vector2f closeButtonPos = fuelScreenCenter + closeButtonOffset; Vector2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
closeButtonPos.y -= 18; closeButtonPos.y -= 18;
Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Vector2f{0,0}, TextureManager::GetInstance() }; GuiButton* closeFuelButton = new GuiButton { "gui/close.png", closeButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
closeFuelButton->SetOnClick([this]() { ScreenManager::GetInstance()->CloseScreen(); }); closeFuelButton->SetOnClick([this]() { ScreenManager::GetInstance()->CloseScreen(); });
this->AddButton(closeFuelButton); this->AddElement(closeFuelButton);
const Vector2f oneDollarButtonPos = Vector2f { 451, 287 }; const Vector2f oneDollarButtonPos = Vector2f { 451, 287 };
Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Vector2f{0,0}, TextureManager::GetInstance() }; GuiButton* fiveDollarButton = new GuiButton { "gui/fuel/5dollars.png", oneDollarButtonPos , Vector2f{0,0}, TextureManager::GetInstance() };
this->AddButton(fiveDollarButton); this->AddElement(fiveDollarButton);
const Vector2f tenDollarButtonPos = oneDollarButtonPos + Vector2f { 113, -1 }; const Vector2f tenDollarButtonPos = oneDollarButtonPos + Vector2f { 113, -1 };
Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() }; GuiButton* tenDollarButton = new GuiButton { "gui/fuel/10dollars.png", tenDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
this->AddButton(tenDollarButton); this->AddElement(tenDollarButton);
const Vector2f twentyFiveDollarButtonPos = oneDollarButtonPos + Vector2f { 0, -89 }; const Vector2f twentyFiveDollarButtonPos = oneDollarButtonPos + Vector2f { 0, -89 };
Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() }; GuiButton* twentyFiveDollarButton = new GuiButton { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
this->AddButton(twentyFiveDollarButton); this->AddElement(twentyFiveDollarButton);
const Vector2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Vector2f { 114, 0 }; const Vector2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Vector2f { 114, 0 };
Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() }; GuiButton* fiftyDollarButton = new GuiButton { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
this->AddButton(fiftyDollarButton); this->AddElement(fiftyDollarButton);
const Vector2f fillTankButtonPos = Vector2f { 450, 108 }; const Vector2f fillTankButtonPos = Vector2f { 450, 108 };
Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f{0,0}, TextureManager::GetInstance() }; GuiButton* fillTankButton = new GuiButton { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
this->AddButton(fillTankButton); this->AddElement(fillTankButton);
} }
FuelScreen::~FuelScreen() { FuelScreen::~FuelScreen() = default;
}
void FuelScreen::Draw() const { void FuelScreen::Draw() const {
Screen::Draw(); Screen::Draw();

View File

@@ -0,0 +1,45 @@
#include "pch.h"
#include "MainScreen.h"
#include "colors.h"
#include "utils.h"
#include "Gui/GuiText.h"
MainScreen::MainScreen(TextureManager* manager) : Screen("", Vector2f{0, 0}, Vector2f{900.f, 500.f}, manager) {
Vector2f ScreenSize = utils::GetViewport();
Vector2f FuelFrameSize{ 336, 77 };
Vector2f HullFrameSize{ 61, 76 };
m_FuelMeter = new GuiMeter("gui/main/fuel/fuel.png", Vector2f{HullFrameSize.x + 10, ScreenSize.y - FuelFrameSize.y }, FuelFrameSize,FuelFrameSize / 1.3, 21, manager);
this->AddElement(m_FuelMeter);
m_HullMeter = new GuiMeter("gui/main/hull/hull.png", Vector2f{5, ScreenSize.y - HullFrameSize.y - 10 }, HullFrameSize, HullFrameSize, 50, manager);
this->AddElement(m_HullMeter);
Vector2f DepthMeterPosition{10, ScreenSize.y - 120};
m_DepthText = new GuiText(DepthMeterPosition, "Depth: 20", "fonts/Arial.ttf", 20, Colors::YELLOW);
this->AddElement(m_DepthText);
Vector2f ScoreMeterPosition{10, ScreenSize.y - 150};
m_ScoreText = new GuiText(ScoreMeterPosition, "Score: 0", "fonts/Arial.ttf", 20, Colors::YELLOW);
this->AddElement(m_ScoreText);
}
MainScreen::~MainScreen() = default;
void MainScreen::Draw() const {
Screen::Draw();
}
void MainScreen::Update(float elapsedSecs) {
Screen::Update(elapsedSecs);
}
void MainScreen::SetFuelMeterValue(float value) const {
m_FuelMeter->SetValue(value);
}
void MainScreen::SetHullMeterValue(float value) const {
m_HullMeter->SetValue(value);
}
void MainScreen::SetDepth(const std::string& text) const {
m_DepthText->ChangeText(text);
}
void MainScreen::SetScore(const std::string& text) const {
m_ScoreText->ChangeText(text);
}

View File

@@ -0,0 +1,27 @@
#pragma once
#include "Gui/GuiMeter.h"
#include "Gui/GuiText.h"
#include "Gui/Screen.h"
class MainScreen: public Screen {
public:
explicit MainScreen(TextureManager* manager);
virtual ~MainScreen() override;
virtual void Draw() const override;
virtual void Update(float elapsedSecs) override;
void SetFuelMeterValue(float value) const;
void SetHullMeterValue(float value) const;
void SetDepth(const std::string& text) const;
void SetScore(const std::string& text) const;
private:
GuiMeter* m_FuelMeter;
GuiMeter* m_HullMeter;
GuiText* m_DepthText;
GuiText* m_ScoreText;
};

View File

@@ -9,5 +9,4 @@ Level::Level() : m_pCamera(nullptr) {
Level::Level(Camera* camera) { Level::Level(Camera* camera) {
m_pCamera = camera; m_pCamera = camera;
} }
Level::~Level() { Level::~Level() = default;
}

View File

@@ -6,7 +6,7 @@ class Level
{ {
public: public:
Level(); Level();
Level(Camera* camera); explicit Level(Camera* camera);
virtual ~Level(); virtual ~Level();
Level(const Level& other) = default; Level(const Level& other) = default;

View File

@@ -6,8 +6,8 @@ Building::Building(const std::string& filePath, const Vector2f& position, Textur
m_Texture = pTextureManager->GetTexture(filePath); m_Texture = pTextureManager->GetTexture(filePath);
m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight()); m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight());
} }
Building::~Building() { Building::~Building() = default;
}
void Building::Draw() const { void Building::Draw() const {
m_Texture->Draw(m_Position); m_Texture->Draw(m_Position);
} }

View File

@@ -6,8 +6,10 @@ class Building
{ {
public: public:
Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager); Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager);
Building(const Building& other) = delete; Building(const Building& other) = default;
Building(Building&& other) = delete; Building(Building&& other) = default;
Building& operator=(const Building& other) = default;
Building& operator=(Building&& other) = default;
~Building(); ~Building();

View File

@@ -0,0 +1,14 @@
#include "pch.h"
#include "OrbitingObject.h"
#include <iostream>
OrbitingObject::OrbitingObject(const Vector2f& orbit, float distance, float speed, Texture* texture, float offset): m_Texture(texture), m_Orbit(orbit), m_Speed(speed), m_Distance(distance), m_currentCycle(offset) {
}
void OrbitingObject::Update(float elapsedSecs) {
m_Position = Vector2f(m_Orbit.x + cosf(m_currentCycle) * m_Distance, m_Orbit.y + sinf(m_currentCycle) * m_Distance);
m_currentCycle += m_Speed * elapsedSecs;
}
void OrbitingObject::Draw() const {
m_Texture->Draw(m_Position);
}

View File

@@ -0,0 +1,21 @@
#pragma once
#include "Texture.h"
class OrbitingObject {
public:
OrbitingObject(const Vector2f& orbit, float distance, float speed, Texture* texture, float offset = 0);
void Update(float elapsedSecs);
void Draw() const;
private:
Texture* m_Texture;
Vector2f m_Position;
Vector2f m_Orbit;
float m_Distance;
float m_Speed;
float m_currentCycle{ 0 };
};

View File

@@ -8,7 +8,7 @@
#include "Collision.h" #include "Collision.h"
#include "colors.h" #include "colors.h"
#include "GroundTileTypeManager.h" #include "../../GridSystem/GroundTileTypeManager.h"
#include "utils.h" #include "utils.h"
#include "GridSystem/WorldTile.h" #include "GridSystem/WorldTile.h"
#include "Gui/Screens/ScreenManager.h" #include "Gui/Screens/ScreenManager.h"
@@ -16,11 +16,11 @@
class GroundTileType; class GroundTileType;
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera), WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_gridManager(WorldGridManager()), m_GridManager(WorldGridManager()),
m_player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }), m_Player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 }, m_MousePos { 0, 0 },
m_viewport(viewport), m_Viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) { m_ScreenManager(ScreenManager::GetInstance()) {
InitializeGroundTiles(); InitializeGroundTiles();
// The grid is 34 x 50 big, the top center is 0,0 in world coords // The grid is 34 x 50 big, the top center is 0,0 in world coords
for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int x { 0 }; x < WORLD_WIDTH; ++x) {
@@ -28,121 +28,120 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
const int actualX = x - WORLD_WIDTH / 2; const int actualX = x - WORLD_WIDTH / 2;
Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT }; Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = getRandomGroundTile(); GroundTileType* type = getRandomGroundTile();
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager }); m_GridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_GridManager });
} }
} }
for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR); m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
m_gridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS); m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
} }
m_refeulBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() }; m_Buildings.emplace_back(Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() });
m_gridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f { -750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() }; m_Buildings.emplace_back(Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() });
m_gridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_junkBuilding = new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() }; m_Buildings.emplace_back(Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() });
m_gridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_repairBuilding = new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() }; m_Buildings.emplace_back(Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() });
m_gridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_gridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_gridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
// Texture* test = new Texture("gui/main/fuel_guage.png");
m_topCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
m_MainScreen = new MainScreen(TextureManager::GetInstance());
m_Sun = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.5f, TextureManager::GetInstance()->GetTexture("sun.png"));
m_Moon = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.5f, TextureManager::GetInstance()->GetTexture("moon.png"), M_PI);
} }
WorldLevel::~WorldLevel() { WorldLevel::~WorldLevel() {
delete m_refeulBuilding; delete m_MainScreen;
delete m_mineralBuilding;
delete m_junkBuilding;
delete m_repairBuilding;
//delete m_pTextTexture;
} }
void WorldLevel::Update(float elapsedSec) { void WorldLevel::Update(float elapsedSec) {
m_fps = 1 / elapsedSec; m_Fps = 1 / elapsedSec;
int mouseX, mouseY; int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY); SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Vector2f { float(mouseX), float(mouseY) }; m_MousePos = Vector2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos); m_MousePos = m_pCamera->TransformMouse(m_MousePos);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { // for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { // for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false; // m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
} // }
} // }
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { m_Sun->Update(elapsedSec);
m_gridManager.GetTileAtIndex(x, y)->Update(m_pCamera); m_Moon->Update(elapsedSec);
if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) {
m_pSelectedTile = m_gridManager.GetTileAtIndex(x, y); for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
if (m_GridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_MousePos)) {
m_pSelectedTile = m_GridManager.GetTileAtIndex(x, y);
//selectedTile->m_Hightlight = true; //selectedTile->m_Hightlight = true;
} }
} }
} }
for (Building building : m_Buildings) {
building.Update(elapsedSec);
}
if (m_pSelectedTile != nullptr) { if (m_pSelectedTile != nullptr) {
if (utils::isMouseDown(SDL_BUTTON_LEFT)) { if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR); m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
} }
} }
//Get the diogonal tiles of the selected tile m_Player.Update(elapsedSec, *this);
if (m_pSelectedTile != nullptr) {
surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile);
TileDirection direction = TileDirection::TopMiddle;
const std::array<TileDirection, 8> directions = { TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft,
TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight };
for (int i = 0; i < 8; i++) {
direction = directions[i];
if (surroundingTiles.GetTile(direction) != nullptr) {
if (surroundingTiles.GetTile(direction)->GetTileType() != GroundTileTypeManager::GetInstance()->AIR) {
//surroundingTiles.GetTile(direction)->m_Hightlight = true;
}
}
}
}
m_player.Update(elapsedSec, *this);
//Move the camera when the player gets to the edge //Move the camera when the player gets to the edge
if(m_FollowPlayer) { if(m_FollowPlayer) {
Vector2f playerPos = m_player.GetPosition(); Vector2f playerPos = m_Player.GetPosition();
Vector2f newCameraPos = m_pCamera->GetPosition(); Vector2f newCameraPos = m_pCamera->GetPosition();
if (playerPos.x < newCameraPos.x + 50) { if (playerPos.x < newCameraPos.x + 50) {
newCameraPos.x = playerPos.x - 50; newCameraPos.x = playerPos.x - 50;
} }
if (playerPos.x > newCameraPos.x + m_viewport.width - 100) { if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
newCameraPos.x = playerPos.x - m_viewport.width + 100; newCameraPos.x = playerPos.x - m_Viewport.width + 100;
} }
if (playerPos.y < newCameraPos.y + 50) { if (playerPos.y < newCameraPos.y + 50) {
newCameraPos.y = playerPos.y - 50; newCameraPos.y = playerPos.y - 50;
} }
if (playerPos.y > newCameraPos.y + m_viewport.height - 50) { if (playerPos.y > newCameraPos.y + m_Viewport.height - 100) {
newCameraPos.y = playerPos.y - m_viewport.height + 50; newCameraPos.y = playerPos.y - m_Viewport.height + 100;
} }
m_pCamera->SetPosition(newCameraPos); m_pCamera->SetPosition(newCameraPos);
} }
Screen* screen = m_screenManager->GetCurrentScreen(); Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) { if (screen != nullptr) {
screen->Update(elapsedSec); screen->Update(elapsedSec);
} }
m_MainScreen->Update(elapsedSec);
m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft.");
//Vector2f playerPos = m_player.GetPosition(); //Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos; //Vector2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos); //m_pCamera->SetPosition(newCameraPos);
@@ -151,18 +150,21 @@ void WorldLevel::Update(float elapsedSec) {
//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2}); //m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
} }
void WorldLevel::Draw() const { void WorldLevel::Draw() const {
m_pCamera->BeginRendering(); m_pCamera->BeginRendering();
// m_topCover->Draw(Vector2f{-850,-70} );
m_topCover->Draw(Rectf{-850, -70, 850, -70 + 32}, Rectf{0, 0, WORLD_WIDTH * 50, 32});
for (Collision::CollisionRect rect : m_Rects) { for (Collision::CollisionRect rect : m_Rects) {
utils::DrawRect(rect.pos, rect.size.x, rect.size.y); utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
} }
utils::SetColor(Colors::WHITE); utils::SetColor(Colors::WHITE);
utils::FillEllipse(m_mousePos, 2, 2); utils::FillEllipse(m_MousePos, 2, 2);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x, y)->Draw(); m_GridManager.GetTileAtIndex(x, y)->Draw();
} }
} }
@@ -173,28 +175,34 @@ void WorldLevel::Draw() const {
m_pSelectedTile->Draw(); m_pSelectedTile->Draw();
} }
m_refeulBuilding->Draw(); for(Building building : m_Buildings) {
m_mineralBuilding->Draw(); building.Draw();
m_junkBuilding->Draw(); }
m_repairBuilding->Draw();
m_player.Draw(); m_Player.Draw();
utils::SetColor(Colors::GREEN); utils::SetColor(Colors::GREEN);
utils::DrawArrow(Vector2f{0, 0}, m_mousePos); utils::DrawArrow(Vector2f{0, 0}, m_MousePos);
m_Sun->Draw();
m_Moon->Draw();
m_pCamera->EndRendering(); m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10); utils::FillRect(utils::GetMousePos(), 10, 10);
utils::DrawRect(50, 50, m_viewport.width - 100, m_viewport.height - 100); utils::DrawRect(50, 50, m_Viewport.width - 100, m_Viewport.height - 100);
const Screen* screen = m_screenManager->GetCurrentScreen(); const Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) { if (screen != nullptr) {
screen->Draw(); screen->Draw();
} }
m_MainScreen->Draw();
} }
void WorldLevel::MouseMove(const Vector2f& mousePos) { void WorldLevel::MouseMove(const Vector2f& mousePos) {
m_mousePos = mousePos; m_MousePos = mousePos;
} }
void WorldLevel::ProcessImGui() { void WorldLevel::ProcessImGui() {
@@ -259,7 +267,7 @@ void WorldLevel::ProcessImGui() {
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu(std::to_string(m_fps).c_str())) { if (ImGui::BeginMenu(std::to_string(m_Fps).c_str())) {
ImGui::EndMenu(); ImGui::EndMenu();
} }
@@ -280,7 +288,7 @@ void WorldLevel::ProcessImGui() {
ImGui::Text("Camera Scale: %f", m_pCamera->GetScale()); ImGui::Text("Camera Scale: %f", m_pCamera->GetScale());
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false"); ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if (ImGui::Button("Reset Camera")) { if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Vector2f { -m_viewport.width / 2, -m_viewport.height / 2 }); m_pCamera->SetPosition(Vector2f { -m_Viewport.width / 2, -m_Viewport.height / 2 });
m_pCamera->SetScale(1.0f); m_pCamera->SetScale(1.0f);
} }
ImGui::Checkbox("Follow Player", &m_FollowPlayer); ImGui::Checkbox("Follow Player", &m_FollowPlayer);
@@ -289,9 +297,12 @@ void WorldLevel::ProcessImGui() {
if (m_ShowPlayerInfo) { if (m_ShowPlayerInfo) {
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y); ImGui::Text("Player Position: (%f, %f)", m_Player.GetPosition().x, m_Player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y); ImGui::Text("Player Velocity: (%f, %f)", m_Player.GetVelocity().x, m_Player.GetVelocity().y);
ImGui::End(); ImGui::End();
m_player.ProcessImGui(); m_Player.ProcessImGui();
} }
} }
WorldGridManager& WorldLevel::GetGridManager() {
return m_GridManager;
}

View File

@@ -6,6 +6,11 @@
#include "GridSystem/WorldGridManager.h" #include "GridSystem/WorldGridManager.h"
#include "Gui/Screens/ScreenManager.h" #include "Gui/Screens/ScreenManager.h"
#include "Camera.h" #include "Camera.h"
#include "OrbitingObject.h"
#include "Text.h"
#include "Gui/GuiMeter.h"
#include "Gui/Screens/MainScreen.h"
#include "Particle/Particle.h"
class WorldLevel : public Level class WorldLevel : public Level
{ {
@@ -22,35 +27,38 @@ public:
void MouseMove(const Vector2f& mousePos) override; void MouseMove(const Vector2f& mousePos) override;
void ProcessImGui() override; void ProcessImGui() override;
WorldGridManager& GetGridManager() { WorldGridManager& GetGridManager();
return m_gridManager;
}
std::vector<Collision::CollisionRect> m_Rects; std::vector<Collision::CollisionRect> m_Rects;
private: private:
double m_fps{ 0.0f }; double m_Fps{ 0.0f };
WorldGridManager m_gridManager {}; WorldGridManager m_GridManager;
Player m_player; Player m_Player;
Vector2f m_mousePos {}; Vector2f m_MousePos {};
Rectf m_viewport; Rectf m_Viewport;
ScreenManager* m_screenManager; ScreenManager* m_ScreenManager;
WorldTile* m_pSelectedTile { nullptr }; WorldTile* m_pSelectedTile { nullptr };
Building* m_refeulBuilding; std::vector<Building> m_Buildings{};
Building* m_mineralBuilding;
Building* m_junkBuilding;
Building* m_repairBuilding;
MainScreen* m_MainScreen{};
OrbitingObject* m_Sun{ nullptr };
OrbitingObject* m_Moon{ nullptr };
Texture* m_topCover{ nullptr };
// ImGui Vars // ImGui Vars
bool m_ShowTextureManagerWindow { false }; bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false }; bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { true }; bool m_ShowPlayerInfo { true };
bool m_FollowPlayer { false }; bool m_FollowPlayer { true };
}; };

View File

@@ -0,0 +1,19 @@
#include "pch.h"
#include "Particle.h"
Particle::Particle(const Vector2f& pos, const Vector2f& velocity, float lifetime, Texture* pTexture): m_Position { pos }, m_Velocity { velocity }, m_LifeTime { lifetime },
m_pTexture { pTexture } {
}
void Particle::Update(float elapsedSec) {
m_Acceleration = Vector2f { 0.0f, -9.81f * 20};
m_Velocity += m_Acceleration * elapsedSec;
m_Position += m_Velocity * elapsedSec;
m_LifeTime -= elapsedSec;
m_Acceleration = Vector2f { 0.0f, 0.0f };
}
void Particle::Draw() const {
m_pTexture->Draw(m_Position);
}
bool Particle::IsDead() const {
return m_LifeTime <= 0.0f;
}

20
Game/Particle/Particle.h Normal file
View File

@@ -0,0 +1,20 @@
#pragma once
#include "Texture.h"
class Particle {
public:
Particle() = default;
Particle(const Vector2f& pos, const Vector2f& velocity,float lifetime, Texture* pTexture);
void Update(float elapsedSec);
void Draw() const;
bool IsDead() const;
private:
Vector2f m_Position;
Vector2f m_Velocity;
Vector2f m_Acceleration;
float m_LifeTime;
Texture* m_pTexture;
};

View File

@@ -5,7 +5,7 @@
#include <algorithm> #include <algorithm>
#include "colors.h" #include "colors.h"
#include "GroundTileTypeManager.h" #include "GridSystem/GroundTileTypeManager.h"
#include "utils.h" #include "utils.h"
#include "Levels/World/WorldLevel.h" #include "Levels/World/WorldLevel.h"
#include "Animations/Animation.h" #include "Animations/Animation.h"
@@ -19,10 +19,17 @@ Player::Player(const Vector2f& Position, TextureManager* manager) : m_Position(P
m_walkAnimation = new Animation( m_walkAnimation = new Animation(
manager->GetTexture("animations/player/player_walk.png"), manager->GetTexture("animations/player/player_walk.png"),
8, 0.1f, Rectf { 0, 0, 70, 70 }); 8, 0.1f, Rectf { 0, 0, 70, 70 }, true);
m_turnAnimation = new Animation( m_turnAnimation = new Animation(
manager->GetTexture("animations/player/player_turn.png"), manager->GetTexture("animations/player/player_turn.png"),
5, 0.07f, Rectf { 0, 0, 70, 70 }, false); 5, 0.07f, Rectf { 0, 0, 70, 70 }, false);
m_digStartAnimation = new Animation(
manager->GetTexture("animations/player/player_dig_start.png"),
7, 0.07f, Rectf { 0, 0, 70, 70 }, false);
m_digAnimation = new Animation(
manager->GetTexture("animations/player/player_dig.png"),
7, 0.05f, Rectf { 0, 0, 70, 70 }, true);
m_currentAnimation = m_walkAnimation; m_currentAnimation = m_walkAnimation;
} }
Player::Player(Player&& other) { Player::Player(Player&& other) {
@@ -31,8 +38,9 @@ Player::Player(Player&& other) {
Player::~Player() { Player::~Player() {
delete m_walkAnimation; delete m_walkAnimation;
// delete m_turnAnimation; delete m_turnAnimation;
// delete m_digAnimation; delete m_digAnimation;
delete m_digStartAnimation;
} }
Collision::CollisionRect Player::GetCollisionRect() const { Collision::CollisionRect Player::GetCollisionRect() const {
@@ -49,18 +57,29 @@ void Player::Draw() const {
const int frameWidth = 70; //TODO: fix this const int frameWidth = 70; //TODO: fix this
int halfFrameWidth = frameWidth / 2; int halfFrameWidth = frameWidth / 2;
float bobOffset = m_BobUp ? 1 : 0; int bobOffset = m_BobUp ? 1 : 0;
Vector2f drawPos = Vector2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 + bobOffset };
m_currentAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y, frameWidth, frameWidth }); float rotateOffset = std::abs(m_Vel.x) / 40;
utils::DrawEllipse(m_DigDestination, 5, 5); Vector2f drawPos = Vector2f { center.x, center.y + 9 + bobOffset };
utils::DrawEllipse(m_DigStart, 5, 5); glPushMatrix();
glTranslatef(drawPos.x - halfFrameWidth, drawPos.y - halfFrameWidth, 0);
if (!m_Grounded && std::abs(m_Vel.y) > 0.1f) {
glRotatef(m_Direction == PlayerDirection::Left ? rotateOffset : -rotateOffset, 0, 0, 1);
}
{
m_currentAnimation->Draw(Vector2f { 0, 0 }, Rectf { 0, 0, frameWidth, frameWidth });
}
glPopMatrix();
for (Particle* particle : m_DigParticles) {
particle->Draw();
}
} }
void Player::ProcessImGui() { void Player::ProcessImGui() {
ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("is Grounded: %s", m_Grounded ? "true" : "false"); ImGui::Text("is Grounded: %s", m_Grounded ? "true" : "false");
ImGui::Checkbox("Draw Collision Rect", &m_DrawCollisionRect); ImGui::Checkbox("Draw Collision Rect", &m_DrawCollisionRect);
std::string currentState {}; std::string currentState { "No idea" };
switch (m_State) { switch (m_State) {
case PlayerState::Idle: case PlayerState::Idle:
currentState = "Idle"; currentState = "Idle";
@@ -71,10 +90,15 @@ void Player::ProcessImGui() {
case PlayerState::Walking: case PlayerState::Walking:
currentState = "Walking"; currentState = "Walking";
break; break;
case PlayerState::Flying:
currentState = "Flying";
break;
} }
ImGui::Text("Player State %s", currentState.c_str()); ImGui::Text("Player State %s", currentState.c_str());
ImGui::Text("Is digging Primed: %s", m_IsDiggingPrimed ? "true" : "false");
ImGui::Text("Bob counter: %f", m_BobTimer); ImGui::Text("Bob counter: %f", m_BobTimer);
ImGui::Text("Bob up: %s", m_BobUp ? "true" : "false"); ImGui::Text("Bob up: %s", m_BobUp ? "true" : "false");
ImGui::Text("Is Grounded: %s", m_Grounded ? "true" : "false");
std::string direction {}; std::string direction {};
switch (m_Direction) { switch (m_Direction) {
case PlayerDirection::Down: case PlayerDirection::Down:
@@ -128,7 +152,8 @@ bool Player::CanDig(Collision::CollisionDirection dir, WorldLevel& level) {
GroundTileType type = *tile->GetTileType(); GroundTileType type = *tile->GetTileType();
//TODO: Add a list of non diggable tiles //TODO: Add a list of non diggable tiles
if (type == GroundTileTypeManager::GetInstance()->HARD_LEFT || type == GroundTileTypeManager::GetInstance()->HARD_MIDDLE || type == GroundTileTypeManager::GetInstance()->HARD_RIGHT) { if (type == GroundTileTypeManager::GetInstance()->HARD_LEFT || type == GroundTileTypeManager::GetInstance()->HARD_MIDDLE || type == GroundTileTypeManager::GetInstance()->
HARD_RIGHT) {
return false; return false;
} }
@@ -142,28 +167,41 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_BobTimer = 0.0f; m_BobTimer = 0.0f;
} }
std::vector<Particle *> particlesToDelete {};
for (Particle* particle : m_DigParticles) {
particle->Update(elapsedTime);
if (particle->IsDead()) {
particlesToDelete.push_back(particle);
}
}
for (Particle* particle : particlesToDelete) {
m_DigParticles.erase(std::remove(m_DigParticles.begin(), m_DigParticles.end(), particle), m_DigParticles.end());
delete particle;
}
//check for keys //check for keys
if (m_State != PlayerState::Digging) { if (m_State != PlayerState::Digging) {
// m_Acc = Vector2f { 0, -100 };
if (utils::isKeyDown(SDL_SCANCODE_W)) { if (utils::isKeyDown(SDL_SCANCODE_W)) {
m_State = PlayerState::Flying;
m_Vel.y = m_Speed; m_Vel.y = m_Speed;
m_Grounded = false; m_Grounded = false;
} }
if (utils::isKeyPressed(SDL_SCANCODE_S)) { if (utils::isKeyPressed(SDL_SCANCODE_S)) {
if (m_Grounded) { if (m_Grounded) {
if (this->CanDig(Collision::Bottom, level)) { if (this->CanDig(Collision::Bottom, level)) {
m_DigDirection = DigDirection::Down;
m_currentAnimation = m_digStartAnimation;
m_currentAnimation->Reset();
m_IsDiggingPrimed = false;
this->Dig(Collision::CollisionDirection::Bottom, level); this->Dig(Collision::CollisionDirection::Bottom, level);
} }
} }
else {
//m_Acc.y = -100;
}
} }
if (utils::isKeyDown(SDL_SCANCODE_A)) { if (utils::isKeyDown(SDL_SCANCODE_A)) {
if (!m_IsTurning) { if (!m_IsTurning) {
m_walkAnimation->SetFlipped(false); m_walkAnimation->SetFlipped(false);
m_Acc.x = -m_Speed;
} }
m_Acc.x = -m_Speed;
if (m_Direction == PlayerDirection::Right) { if (m_Direction == PlayerDirection::Right) {
m_IsTurning = true; m_IsTurning = true;
m_currentAnimation = m_turnAnimation; m_currentAnimation = m_turnAnimation;
@@ -174,6 +212,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if (m_Grounded && !m_DidJustDigLeft) { if (m_Grounded && !m_DidJustDigLeft) {
//Check if the player doesnt come from digging a tile //Check if the player doesnt come from digging a tile
if (this->CanDig(Collision::CollisionDirection::Left, level)) { if (this->CanDig(Collision::CollisionDirection::Left, level)) {
m_DigDirection = DigDirection::Left;
this->Dig(Collision::CollisionDirection::Left, level); this->Dig(Collision::CollisionDirection::Left, level);
m_DidJustDigLeft = true; m_DidJustDigLeft = true;
} }
@@ -186,11 +225,10 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
} }
if (utils::isKeyDown(SDL_SCANCODE_D)) { if (utils::isKeyDown(SDL_SCANCODE_D)) {
if (!m_IsTurning) { if (!m_IsTurning) {
m_Acc.x = m_Speed;
m_walkAnimation->SetFlipped(true); m_walkAnimation->SetFlipped(true);
} }
m_Acc.x = m_Speed;
if (m_Direction == PlayerDirection::Left) { if (m_Direction == PlayerDirection::Left) {
m_IsTurning = true; m_IsTurning = true;
@@ -203,6 +241,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if (m_Grounded && !m_DidJustDigRight) { if (m_Grounded && !m_DidJustDigRight) {
//Check if the player doesnt come from digging a tile //Check if the player doesnt come from digging a tile
if (this->CanDig(Collision::CollisionDirection::Right, level)) { if (this->CanDig(Collision::CollisionDirection::Right, level)) {
m_DigDirection = DigDirection::Right;
this->Dig(Collision::CollisionDirection::Right, level); this->Dig(Collision::CollisionDirection::Right, level);
m_DidJustDigRight = true; m_DidJustDigRight = true;
} }
@@ -216,24 +255,30 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_Vel = m_Vel + m_Gravity * elapsedTime; m_Vel = m_Vel + m_Gravity * elapsedTime;
m_Vel = m_Vel + m_Acc * elapsedTime; m_Vel = m_Vel + m_Acc * elapsedTime;
m_Vel = utils::clamp(m_Vel, Vector2f { -m_Speed, -m_Speed }, Vector2f { m_Speed, m_Speed });
//air resistance //air resistance
//only if not moving //only if not moving
if (abs(m_Acc.x) < 0.1f) { if (abs(m_Acc.x) < 0.1f) {
m_Vel.x = m_Vel.x * 0.85f; m_Vel.x = m_Vel.x * 0.90f;
} }
m_Acc = Vector2f { 0, 0 }; m_Acc = Vector2f { 0, 0 };
m_currentAnimation->Update(elapsedTime); m_currentAnimation->Update(elapsedTime);
if(m_currentAnimation->IsDone()) {
m_currentAnimation = m_walkAnimation; //TODO: fix this hack if (m_currentAnimation->IsDone() && m_IsTurning) {
m_currentAnimation = m_walkAnimation;
m_IsTurning = false; m_IsTurning = false;
} }
if (m_currentAnimation == m_digStartAnimation) {
}
#pragma region Collision #pragma region Collision
m_ContactMap[Collision::CollisionDirection::Top] = nullptr; m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr; m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
m_ContactMap[Collision::CollisionDirection::Left] = nullptr; m_ContactMap[Collision::CollisionDirection::Left] = nullptr;
@@ -259,7 +304,8 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
} }
} }
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) { std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b)
{
return a.second < b.second; return a.second < b.second;
}); });
@@ -303,12 +349,12 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
} }
#pragma endregion #pragma endregion
if (m_State != PlayerState::Digging) { //Fix for when the state is JUST set to digging if (m_State == PlayerState::Walking || m_State == PlayerState::Idle) { //Fix for when the state is JUST set to digging
if (m_Vel.x != 0.0f) { if (std::abs(m_Vel.x) < 0.1f) {
m_State = PlayerState::Walking; m_State = PlayerState::Idle;
} }
else { else {
m_State = PlayerState::Idle; m_State = PlayerState::Walking;
} }
} }
} }
@@ -320,9 +366,15 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_walkAnimation->SetPlaying(true); m_walkAnimation->SetPlaying(true);
break; break;
case PlayerState::Digging: { case PlayerState::Digging: {
m_walkAnimation->SetPlaying(false); // m_walkAnimation->SetPlaying(false);
//Diganimation //Diganimation
m_currentAnimation->Update(elapsedTime);
if (m_currentAnimation->IsDone() && m_State == PlayerState::Digging && !m_IsDiggingPrimed) {
m_IsDiggingPrimed = true;
m_currentAnimation = m_digAnimation;
}
if (m_IsDiggingPrimed) {
if (!m_Digging) { //TODO: fix for setting the start position if (!m_Digging) { //TODO: fix for setting the start position
m_Digging = true; m_Digging = true;
m_DigStart = m_Position; m_DigStart = m_Position;
@@ -332,7 +384,12 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_DigProgress += elapsedTime; m_DigProgress += elapsedTime;
//lerp to the destination //lerp to the destination
float progress = utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 1.0f); float progress = utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 1.0f);
int particleProgress = (int)utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 100.0f);
std::cout << progress << '\n'; std::cout << progress << '\n';
if (particleProgress % 25 == 0) {
m_DigParticles.push_back(new Particle(m_Position, Vector2f { (float)utils::randRange(-200, 200), (float)utils::randRange(-100, -300) }, 5.f,
TextureManager::GetInstance()->GetTexture("particles/dirt_" + std::to_string(utils::randRange(1, 8)) + ".png")));
}
m_Position = utils::lerp(m_DigStart, m_DigDestination, progress); m_Position = utils::lerp(m_DigStart, m_DigDestination, progress);
if (progress >= 0.5f && !m_HasDeletedTile) { if (progress >= 0.5f && !m_HasDeletedTile) {
m_DigTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR); m_DigTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
@@ -341,9 +398,12 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
} }
if (progress >= 1.0f) { if (progress >= 1.0f) {
m_State = PlayerState::Idle; m_State = PlayerState::Idle;
m_currentAnimation = m_walkAnimation;
m_HasDeletedTile = false; m_HasDeletedTile = false;
m_Digging = false; m_Digging = false;
} }
}
break; break;
} }
default: default:

View File

@@ -2,6 +2,7 @@
#include "Collision.h" #include "Collision.h"
#include "TextureManager.h" #include "TextureManager.h"
#include "Animations/Animation.h" #include "Animations/Animation.h"
#include "Particle/Particle.h"
class WorldLevel; class WorldLevel;
@@ -10,7 +11,8 @@ enum class PlayerState
Idle, Idle,
Walking, Walking,
Digging, Digging,
Turning Turning,
Flying
}; };
enum class PlayerDirection enum class PlayerDirection
@@ -92,6 +94,10 @@ private:
bool m_HasDeletedTile{ false }; bool m_HasDeletedTile{ false };
WorldTile* m_DigTile{ nullptr }; WorldTile* m_DigTile{ nullptr };
bool m_IsDiggingPrimed{ false };
std::vector<Particle*> m_DigParticles{};
const float m_DigTime{ 0.5f }; const float m_DigTime{ 0.5f };
bool m_Grounded { false }; bool m_Grounded { false };
@@ -102,6 +108,7 @@ private:
Animation* m_currentAnimation{ nullptr }; Animation* m_currentAnimation{ nullptr };
Animation* m_walkAnimation; Animation* m_walkAnimation;
Animation* m_turnAnimation{ nullptr }; Animation* m_turnAnimation{ nullptr };
Animation* m_digStartAnimation{ nullptr };
Animation* m_digAnimation{ nullptr }; Animation* m_digAnimation{ nullptr };
PlayerState m_State { PlayerState::Idle }; PlayerState m_State { PlayerState::Idle };

View File

@@ -22,7 +22,6 @@ Texture * TextureManager::GetTexture(const std::string& name) {
return pTexture; return pTexture;
} }
TextureManager::~TextureManager() { TextureManager::~TextureManager() {
//TODO: Loop over the m_Textures to delete them
for (const auto& p : m_Textures) { for (const auto& p : m_Textures) {
delete p.second; delete p.second;
} }

View File

@@ -3,18 +3,21 @@
#include "Texture.h" #include "Texture.h"
class TextureManager class TextureManager {
{
public: public:
static TextureManager * GetInstance(); static TextureManager * GetInstance();
static void DestroyInstance(); static void DestroyInstance();
Texture* GetTexture(const std::string& name); Texture* GetTexture(const std::string& name);
TextureManager(const TextureManager& other) = delete;
TextureManager& operator=(const TextureManager& other) = delete;
TextureManager(TextureManager&& other) = delete;
TextureManager& operator=(TextureManager&& other) = delete;
private: private:
TextureManager() = default; TextureManager() = default;
~TextureManager(); ~TextureManager();
static TextureManager* m_pInstance; static TextureManager* m_pInstance;
std::map<std::string, Texture *> m_Textures {}; std::map<std::string, Texture *> m_Textures {};
}; };

View File

@@ -12,13 +12,10 @@ int SDL_main(int argv, char** args) {
StartHeapControl(); StartHeapControl();
new Button(); auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y, true} } };
auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y, false} } };
pGame->Run(); pGame->Run();
delete pGame; delete pGame;
//DumpMemoryLeaks();
return 0; return 0;
} }

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